------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- Sampler tests Tests: + dEQP-GLES2.functional.texture.sampler.* Includes: + glTexImage3D(), glTexImage2D(), glTexSubImage3D(), glTexSubImage2D() - Selected texture formats - Randomized usage + glCopyTexImage2D(), glCopyTexSubImage2D() - All texture formats - Randomized usage + glTexStorage2D() and glTexStorage3D() - All formats - 2D, 2D array, cube map and 3D textures + All pixel transfer modes + Specifying textures from pixel buffer objects Excludes: + Texture formats are more thoroughly exercised in texture format tests + Negative API tests - Will be added in 2012.3 Description: Texture specification tests create a complete texture object using texture specification APIs. The exact functions called depends on the feature being tested. All texture levels, faces (for cube maps) and slices (for 2D array textures and 3D textures) are then rendered and compared against a image produced by a reference renderer.