------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- Shadow compare tests Tests: + dEQP-GLES3.functional.texture.shadow.* Includes: + All depth comparison modes + Texture formats with depth and depth_stencil internal formats + All texture filtering modes with minification and magnification. + 2D, 2D array and cube map textures Excludes: Description: Shadow compare tests render two adjecent quads. Left one has texture coordinates choosed to trigger minification while right one tests magnification. Reference value for depth comparison is uniform. The rendered image is compared against a reference that is produced by reference renderer. A simple threshold-based comparison is used. In tests where filtering mode is not NEAREST or NEAREST_MIPMAP_NEAREST all r values are accepted if reference image contains r that is not exactly 0 or 1. Reference is computed using executing comparisons for all texels and combining results in same fashion as in regular texture lookups.