------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- gl_FragDepth tests Tests: + dEQP-GLES3.functional.shaders.fragdepth.* Includes: + gl_FragDepth usage in following scenarios: - Unconditional write - Conditional write - Write in loop - Write in user-defined function - Discard before and after write + Depth comparison with gl_FragDepth write + gl_FragDepth use when rendering triangles Excludes: + Depth value conversion accuracy tests + gl_FragDepth use when rendering points and lines Description: For comparison cases depth buffer is first initialized by rendering two adjecent quads. Left one will fill depth buffer with constant value, while right quad fills with value that is interpolated in range 0..1. Color buffer is filled with blue color. Single quad with a selected shader and depth comparison mode is rendered. Where depth test passes, green value will be written to color buffer. For depth write-only cases the selected shader is used to initialize the depth buffer by rendering a simple quad. After that depth buffer is visualized by rendering multiple viewport-sized quads with a different colors and depth values in such manner that each depth range slice will end up showing in color buffer with a distinct color. In both test types rendered image is compared against a reference image produced by a reference renderer.