------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- GL_EXT_primitive_bounding_box extension tests Tests: + dEQP-GLES31.functional.primitive_bounding_box.* Includes: + State query tests + Primitive render tests - All basic primitives: triangles, (wide) lines, (wide) points - Set bounding box with gl_BoundingBoxEXT and PrimitiveBoundingBoxEXT - Rendering with and without tessellation and/or geometry stages - Rendering with correct, too large, and too small bounding boxes + Depth render tests - Render pattern and hint the final depth range with bounding box - Test with built-in depth and user defined (gl_FragDepth) depth + Blit tests - Blit should not be affected by the bounding box + Clear tests - Clears should not be affected by the bounding box Excludes: + Special floating point values (NaN, Inf, etc.) + Rendering with separate shader pipelines + Rendering discardable geometry with fragment shaders that have side-effects (memory writes) + Rendering discardable geometry with active transform feedback Description: state_query.* cases test the global PRIMITIVE_BOUNDING_BOX_EXT state. Tests set the state to certain values and then query the state using different methods. triangles.*, (wide_)lines.*, (wide_)points.* cases set the primitive bounding box and render a test pattern. Rendering results within the bounding box are then verified. "global_state.*" cases set the bounding box of the whole test pattern using the PRIMITIVE_BOUNDING_BOX_EXT state. "tessellation_set_per_draw.*" cases set the bounding box of the whole test pattern using gl_BoundingBoxEXT output variable. "tessellation_set_per_draw.*" cases set the bounding box for each (tessellation input) primitive separately. "*_bbox_equal" cases set the bounding box to tightly cover the primitive or the whole pattern. In "*_bbox_larger" cases, the bounding box is set to be larger than the rendered pattern/primitive and in "*_bbox_smaller" cases, the bounding box is set to cover only a subset of the pattern. In these subset cases, only the area covered by the bounding box is verified. triangles.* cases render a grid with yellow and green cells. Cells are in random order. Result image verification is done by simply checking that the viewport does not contain any background-colored pixels within the pattern area. (wide_)points.* cases render a pattern of green and blue points. Verification checks that no points within the bounding box area are missing and have the correct size. Size test is intended to prevent partially rendered points from passing the test. (wide_)lines.* cases render a pattern of green and blue lines. Verification checks the number and the width of separate lines within bounding box area. Number-of-lines check prevents accepting rendering results with missing lines and the line width check prevents accepting partially rendered lines. depth.* cases render multiple layers with varying depth values while hint the resulting depth range with primitive bounding box. In "builtin_depth.*" cases, depth is set by the rasterizer. In "user_defined_depth.*" cases, depth is set in the fragment shader using gl_FragDepth. Verification checks that only the topmost layer is visible. blit_fbo.* cases do framebuffer blits with different bounding box values. Bounding box values should not affect blitting. clear.* cases do full and scissored framebuffer clears. Since clears are not affected by the bounding box, verification is done by simply comparing rendering result with bounding box set to cover full viewport and rendering result with bounding box set to arbitrary values. In *_with_triangles cases, some geometry is rendered between clears with properly set bounding box. call_order.* cases render a scene with different relative order of glViewport and glPrimitiveBoundingBox. Tests verify that the bounding box for a draw command is calculated from the current state when draw command is issued (i.e. changing call order of state setting functions does not change ther result).