------------------------------------------------------------------------- drawElements Quality Program Test Specification ----------------------------------------------- Copyright 2014 The Android Open Source Project Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------- Instanced rendering tests Tests: + dEQP-GLES3.functional.instanced.* Includes: + Draw using: - glDrawArraysInstanced() - glDrawElementsInstanced() + Do instancing using: - gl_InstanceID vertex shader input - glVertexAttribDivisor() - Mixture of the above + Instance counts 1, 2, 4, 20 + Instanced attribute tests with different types Description: For each instance a rectangle-shaped grid of triangles is drawn. Instanced variables are rectangle offset and color components R, G and B. Offsets are chosen such that the rectangles are drawn next to each other. In the cases that test draw function, instancing method and instance count, the instance variables are either calculated based on gl_InstanceID in the vertex shader or given to the vertex shader as attributes instanced with glVertexAttribDivisor(). In a mixed case different methods are used for different variables. Instanced attributes are of type float, except for the offset attribute, which is of type vec3. In the tests for instanced attribute types, only the vertex attribute divisor method is used. The instanced attributes for color components R, G and B are all int, uint, float or corresponding vectors, or matrices. The instance offset attribute is of type vec3. In these cases, draw function and instance count are fixed to glDrawArraysInstanced() and 4, respectively. In all cases, the resulting image is compared against a reference image produced by a reference renderer.