case duplicate_location expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; layout(location = 0) uniform float uni0; layout(location = 0) uniform float uni1; ${DECLARATIONS} void main() { out0 = uni0 + uni1; ${OUTPUT} } "" end case duplicate_location_unused expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; layout(location = 0) uniform float uni0; layout(location = 0) uniform float uni1; ${DECLARATIONS} void main() { out0 = 0.0; ${OUTPUT} } "" end case duplicate_location_split expect compile_or_link_fail version 310 es values{ output float out0 = 0.0; } vertex "" #version 310 es precision highp float; layout(location = 0) uniform float uni0; in highp vec4 dEQP_Position; void main() { gl_Position = dEQP_Position; } "" fragment "" #version 310 es precision highp float; layout(location = 0) uniform float uni1; layout(location = 0) out mediump vec4 dEQP_FragColor; void main() { dEQP_FragColor = vec4(1); } "" end case array_overlap expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; layout(location = 0) uniform float uni0[8]; layout(location = 5) uniform float uni1; ${DECLARATIONS} void main() { out0 = uni0[0] + uni1; ${OUTPUT} } "" end case array_overlap_unused expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; layout(location = 0) uniform float uni0[8]; layout(location = 5) uniform float uni1; ${DECLARATIONS} void main() { out0 = 0.0; ${OUTPUT} } "" end case array_overlap_split expect compile_or_link_fail version 310 es values{ output float out0 = 0.0; } vertex "" #version 310 es precision highp float; layout(location = 0) uniform float uni0[8]; in highp vec4 dEQP_Position; void main() { gl_Position = dEQP_Position; } "" fragment "" #version 310 es precision highp float; layout(location = 7) uniform float uni1[4]; layout(location = 0) out mediump vec4 dEQP_FragColor; void main() { dEQP_FragColor = vec4(1); } "" end case struct_overlap expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; struct S { vec4 a; int b; mat4 c; }; layout(location = 0) uniform S uni0; layout(location = 2) uniform float uni1; ${DECLARATIONS} void main() { out0 = uni0.a.x + uni1; ${OUTPUT} } "" end case struct_overlap_unused expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; struct S { vec4 a; int b; mat4 c; }; layout(location = 0) uniform S uni0; layout(location = 2) uniform float uni1; ${DECLARATIONS} void main() { out0 = 0.0; ${OUTPUT} } "" end case struct_overlap_split expect compile_or_link_fail version 310 es values{ output float out0 = 0.0; } vertex "" #version 310 es precision highp float; struct S { vec4 a; int b; uint c; vec2 d; }; layout(location = 7) uniform S uni0; layout(location = 12) uniform float uni2; in highp vec4 dEQP_Position; void main() { gl_Position = dEQP_Position; } "" fragment "" #version 310 es precision highp float; layout(location = 9) uniform float uni1[4]; layout(location = 0) out mediump vec4 dEQP_FragColor; void main() { dEQP_FragColor = vec4(1); } "" end case complex_overlap expect compile_or_link_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; struct S // size 2 { vec3 a; float b; }; struct T // size 5 { S s[2]; mat2 a; }; struct U // size 6 { S s; float a[4]; }; layout(location = 0) uniform S uni0; // good layout(location = 1) uniform T uni1; // bad layout(location = 6) uniform T uni2; // good layout(location = 11) uniform U uni3[3]; // good layout(location = 20) uniform S uni4; // bad layout(location = 28) uniform int uni5; // bad ${DECLARATIONS} void main() { out0 = 0.0; ${OUTPUT} } "" end case atomic # \todo [2014-02-14 otto] invalid layout qualifier is generally a compiler error but spec does not yet say that this should be an error. Verify & fix once final 3.1 spec is out expect compile_fail version 310 es values { output float out0 = 0.0; } both "" #version 310 es precision highp float; layout(location = 3, binding = 0, offset = 0) uniform atomic_uint uni0; ${DECLARATIONS} void main() { out0 = 0.0; ${OUTPUT} } "" end