# WARNING: This file is auto-generated. Do NOT modify it manually, but rather # modify the generating script file. Otherwise changes will be lost! group vector_swizzles "Vector Swizzles" case mediump_vec2_x version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_vec2_xx version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xx; ${OUTPUT} } "" end case mediump_vec2_xy version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xy; ${OUTPUT} } "" end case mediump_vec2_yx version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yx; ${OUTPUT} } "" end case mediump_vec2_yxy version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_vec2_xyxx version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_vec2_yyyy version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_vec2_s version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_vec2_ss version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ss; ${OUTPUT} } "" end case mediump_vec2_st version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.st; ${OUTPUT} } "" end case mediump_vec2_ts version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ts; ${OUTPUT} } "" end case mediump_vec2_tst version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_vec2_stss version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_vec2_tttt version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_vec2_r version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_vec2_rr version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.0) | vec2(1.0, 1.0) | vec2(-0.5, -0.5) | vec2(-32.0, -32.0) | vec2(-0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rr; ${OUTPUT} } "" end case mediump_vec2_rg version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rg; ${OUTPUT} } "" end case mediump_vec2_gr version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec2 out0 = [ vec2(0.5, 0.0) | vec2(1.25, 1.0) | vec2(-2.25, -0.5) | vec2(64.0, -32.0) | vec2(-0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gr; ${OUTPUT} } "" end case mediump_vec2_grg version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_vec2_rgrr version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_vec2_gggg version 300 es values { input vec2 in0 = [ vec2(0.0, 0.5) | vec2(1.0, 1.25) | vec2(-0.5, -2.25) | vec2(-32.0, 64.0) | vec2(-0.75, -0.0322580645161) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_vec3_x version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_vec3_z version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.z; ${OUTPUT} } "" end case mediump_vec3_xz version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xz; ${OUTPUT} } "" end case mediump_vec3_zz version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zz; ${OUTPUT} } "" end case mediump_vec3_xyz version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyz; ${OUTPUT} } "" end case mediump_vec3_zyx version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zyx; ${OUTPUT} } "" end case mediump_vec3_xxx version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxx; ${OUTPUT} } "" end case mediump_vec3_zzz version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzz; ${OUTPUT} } "" end case mediump_vec3_zzy version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzy; ${OUTPUT} } "" end case mediump_vec3_yxy version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_vec3_xzx version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xzx; ${OUTPUT} } "" end case mediump_vec3_xyyx version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyyx; ${OUTPUT} } "" end case mediump_vec3_zzzz version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzzz; ${OUTPUT} } "" end case mediump_vec3_s version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_vec3_p version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.p; ${OUTPUT} } "" end case mediump_vec3_sp version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sp; ${OUTPUT} } "" end case mediump_vec3_pp version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pp; ${OUTPUT} } "" end case mediump_vec3_stp version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stp; ${OUTPUT} } "" end case mediump_vec3_pts version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pts; ${OUTPUT} } "" end case mediump_vec3_sss version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sss; ${OUTPUT} } "" end case mediump_vec3_ppp version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppp; ${OUTPUT} } "" end case mediump_vec3_ppt version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppt; ${OUTPUT} } "" end case mediump_vec3_tst version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_vec3_sps version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sps; ${OUTPUT} } "" end case mediump_vec3_stts version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stts; ${OUTPUT} } "" end case mediump_vec3_pppp version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pppp; ${OUTPUT} } "" end case mediump_vec3_r version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_vec3_b version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output float out0 = [ 0.75 | 1.125 | -4.875 | -51.0 | 0.0526315789474 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.b; ${OUTPUT} } "" end case mediump_vec3_rb version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.0, 0.75) | vec2(1.0, 1.125) | vec2(-0.5, -4.875) | vec2(-32.0, -51.0) | vec2(-0.75, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rb; ${OUTPUT} } "" end case mediump_vec3_bb version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec2 out0 = [ vec2(0.75, 0.75) | vec2(1.125, 1.125) | vec2(-4.875, -4.875) | vec2(-51.0, -51.0) | vec2(0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bb; ${OUTPUT} } "" end case mediump_vec3_rgb version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgb; ${OUTPUT} } "" end case mediump_vec3_bgr version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.5, 0.0) | vec3(1.125, 1.25, 1.0) | vec3(-4.875, -2.25, -0.5) | vec3(-51.0, 64.0, -32.0) | vec3(0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bgr; ${OUTPUT} } "" end case mediump_vec3_rrr version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.0, 0.0) | vec3(1.0, 1.0, 1.0) | vec3(-0.5, -0.5, -0.5) | vec3(-32.0, -32.0, -32.0) | vec3(-0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrr; ${OUTPUT} } "" end case mediump_vec3_bbb version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.75) | vec3(1.125, 1.125, 1.125) | vec3(-4.875, -4.875, -4.875) | vec3(-51.0, -51.0, -51.0) | vec3(0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbb; ${OUTPUT} } "" end case mediump_vec3_bbg version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.75, 0.75, 0.5) | vec3(1.125, 1.125, 1.25) | vec3(-4.875, -4.875, -2.25) | vec3(-51.0, -51.0, 64.0) | vec3(0.0526315789474, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbg; ${OUTPUT} } "" end case mediump_vec3_grg version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.5, 0.0, 0.5) | vec3(1.25, 1.0, 1.25) | vec3(-2.25, -0.5, -2.25) | vec3(64.0, -32.0, 64.0) | vec3(-0.0322580645161, -0.75, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_vec3_rbr version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec3 out0 = [ vec3(0.0, 0.75, 0.0) | vec3(1.0, 1.125, 1.0) | vec3(-0.5, -4.875, -0.5) | vec3(-32.0, -51.0, -32.0) | vec3(-0.75, 0.0526315789474, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rbr; ${OUTPUT} } "" end case mediump_vec3_rggr version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.5, 0.0) | vec4(1.0, 1.25, 1.25, 1.0) | vec4(-0.5, -2.25, -2.25, -0.5) | vec4(-32.0, 64.0, 64.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rggr; ${OUTPUT} } "" end case mediump_vec3_bbbb version 300 es values { input vec3 in0 = [ vec3(0.0, 0.5, 0.75) | vec3(1.0, 1.25, 1.125) | vec3(-0.5, -2.25, -4.875) | vec3(-32.0, 64.0, -51.0) | vec3(-0.75, -0.0322580645161, 0.0526315789474) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.75, 0.75) | vec4(1.125, 1.125, 1.125, 1.125) | vec4(-4.875, -4.875, -4.875, -4.875) | vec4(-51.0, -51.0, -51.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.0526315789474, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbbb; ${OUTPUT} } "" end case mediump_vec4_x version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_vec4_w version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.w; ${OUTPUT} } "" end case mediump_vec4_wx version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wx; ${OUTPUT} } "" end case mediump_vec4_wz version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wz; ${OUTPUT} } "" end case mediump_vec4_www version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.www; ${OUTPUT} } "" end case mediump_vec4_yyw version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyw; ${OUTPUT} } "" end case mediump_vec4_wzy version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzy; ${OUTPUT} } "" end case mediump_vec4_xyzw version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyzw; ${OUTPUT} } "" end case mediump_vec4_wzyx version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzyx; ${OUTPUT} } "" end case mediump_vec4_xxxx version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxxx; ${OUTPUT} } "" end case mediump_vec4_yyyy version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_vec4_wwww version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwww; ${OUTPUT} } "" end case mediump_vec4_wzzw version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzzw; ${OUTPUT} } "" end case mediump_vec4_wwwy version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwwy; ${OUTPUT} } "" end case mediump_vec4_xyxx version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_vec4_zzwz version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzwz; ${OUTPUT} } "" end case mediump_vec4_s version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_vec4_q version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.q; ${OUTPUT} } "" end case mediump_vec4_qs version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qs; ${OUTPUT} } "" end case mediump_vec4_qp version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qp; ${OUTPUT} } "" end case mediump_vec4_qqq version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqq; ${OUTPUT} } "" end case mediump_vec4_ttq version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ttq; ${OUTPUT} } "" end case mediump_vec4_qpt version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpt; ${OUTPUT} } "" end case mediump_vec4_stpq version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stpq; ${OUTPUT} } "" end case mediump_vec4_qpts version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpts; ${OUTPUT} } "" end case mediump_vec4_ssss version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ssss; ${OUTPUT} } "" end case mediump_vec4_tttt version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_vec4_qqqq version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqq; ${OUTPUT} } "" end case mediump_vec4_qppq version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qppq; ${OUTPUT} } "" end case mediump_vec4_qqqt version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqt; ${OUTPUT} } "" end case mediump_vec4_stss version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_vec4_ppqp version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppqp; ${OUTPUT} } "" end case mediump_vec4_r version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.0 | 1.0 | -0.5 | -32.0 | -0.75 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_vec4_a version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output float out0 = [ 0.825 | 1.75 | 9.0 | 24.0 | 0.25 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.a; ${OUTPUT} } "" end case mediump_vec4_ar version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.0) | vec2(1.75, 1.0) | vec2(9.0, -0.5) | vec2(24.0, -32.0) | vec2(0.25, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ar; ${OUTPUT} } "" end case mediump_vec4_ab version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec2 out0 = [ vec2(0.825, 0.75) | vec2(1.75, 1.125) | vec2(9.0, -4.875) | vec2(24.0, -51.0) | vec2(0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ab; ${OUTPUT} } "" end case mediump_vec4_aaa version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.825, 0.825) | vec3(1.75, 1.75, 1.75) | vec3(9.0, 9.0, 9.0) | vec3(24.0, 24.0, 24.0) | vec3(0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaa; ${OUTPUT} } "" end case mediump_vec4_gga version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.5, 0.5, 0.825) | vec3(1.25, 1.25, 1.75) | vec3(-2.25, -2.25, 9.0) | vec3(64.0, 64.0, 24.0) | vec3(-0.0322580645161, -0.0322580645161, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gga; ${OUTPUT} } "" end case mediump_vec4_abg version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec3 out0 = [ vec3(0.825, 0.75, 0.5) | vec3(1.75, 1.125, 1.25) | vec3(9.0, -4.875, -2.25) | vec3(24.0, -51.0, 64.0) | vec3(0.25, 0.0526315789474, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abg; ${OUTPUT} } "" end case mediump_vec4_rgba version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgba; ${OUTPUT} } "" end case mediump_vec4_abgr version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.5, 0.0) | vec4(1.75, 1.125, 1.25, 1.0) | vec4(9.0, -4.875, -2.25, -0.5) | vec4(24.0, -51.0, 64.0, -32.0) | vec4(0.25, 0.0526315789474, -0.0322580645161, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abgr; ${OUTPUT} } "" end case mediump_vec4_rrrr version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.0, 0.0, 0.0) | vec4(1.0, 1.0, 1.0, 1.0) | vec4(-0.5, -0.5, -0.5, -0.5) | vec4(-32.0, -32.0, -32.0, -32.0) | vec4(-0.75, -0.75, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrrr; ${OUTPUT} } "" end case mediump_vec4_gggg version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.5, 0.5, 0.5, 0.5) | vec4(1.25, 1.25, 1.25, 1.25) | vec4(-2.25, -2.25, -2.25, -2.25) | vec4(64.0, 64.0, 64.0, 64.0) | vec4(-0.0322580645161, -0.0322580645161, -0.0322580645161, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_vec4_aaaa version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.825) | vec4(1.75, 1.75, 1.75, 1.75) | vec4(9.0, 9.0, 9.0, 9.0) | vec4(24.0, 24.0, 24.0, 24.0) | vec4(0.25, 0.25, 0.25, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaaa; ${OUTPUT} } "" end case mediump_vec4_abba version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.75, 0.75, 0.825) | vec4(1.75, 1.125, 1.125, 1.75) | vec4(9.0, -4.875, -4.875, 9.0) | vec4(24.0, -51.0, -51.0, 24.0) | vec4(0.25, 0.0526315789474, 0.0526315789474, 0.25) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abba; ${OUTPUT} } "" end case mediump_vec4_aaag version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.825, 0.825, 0.825, 0.5) | vec4(1.75, 1.75, 1.75, 1.25) | vec4(9.0, 9.0, 9.0, -2.25) | vec4(24.0, 24.0, 24.0, 64.0) | vec4(0.25, 0.25, 0.25, -0.0322580645161) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaag; ${OUTPUT} } "" end case mediump_vec4_rgrr version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.0, 0.5, 0.0, 0.0) | vec4(1.0, 1.25, 1.0, 1.0) | vec4(-0.5, -2.25, -0.5, -0.5) | vec4(-32.0, 64.0, -32.0, -32.0) | vec4(-0.75, -0.0322580645161, -0.75, -0.75) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_vec4_bbab version 300 es values { input vec4 in0 = [ vec4(0.0, 0.5, 0.75, 0.825) | vec4(1.0, 1.25, 1.125, 1.75) | vec4(-0.5, -2.25, -4.875, 9.0) | vec4(-32.0, 64.0, -51.0, 24.0) | vec4(-0.75, -0.0322580645161, 0.0526315789474, 0.25) ]; output vec4 out0 = [ vec4(0.75, 0.75, 0.825, 0.75) | vec4(1.125, 1.125, 1.75, 1.125) | vec4(-4.875, -4.875, 9.0, -4.875) | vec4(-51.0, -51.0, 24.0, -51.0) | vec4(0.0526315789474, 0.0526315789474, 0.25, 0.0526315789474) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbab; ${OUTPUT} } "" end case mediump_ivec2_x version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_ivec2_xx version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xx; ${OUTPUT} } "" end case mediump_ivec2_xy version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xy; ${OUTPUT} } "" end case mediump_ivec2_yx version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yx; ${OUTPUT} } "" end case mediump_ivec2_yxy version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_ivec2_xyxx version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_ivec2_yyyy version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_ivec2_s version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_ivec2_ss version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ss; ${OUTPUT} } "" end case mediump_ivec2_st version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.st; ${OUTPUT} } "" end case mediump_ivec2_ts version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ts; ${OUTPUT} } "" end case mediump_ivec2_tst version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_ivec2_stss version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_ivec2_tttt version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_ivec2_r version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_ivec2_rr version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, 0) | ivec2(-32, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rr; ${OUTPUT} } "" end case mediump_ivec2_rg version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rg; ${OUTPUT} } "" end case mediump_ivec2_gr version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-2, 0) | ivec2(64, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gr; ${OUTPUT} } "" end case mediump_ivec2_grg version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_ivec2_rgrr version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_ivec2_gggg version 300 es values { input ivec2 in0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -2) | ivec2(-32, 64) | ivec2(0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_ivec3_x version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_ivec3_z version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | -4 | -51 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.z; ${OUTPUT} } "" end case mediump_ivec3_xz version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -4) | ivec2(-32, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xz; ${OUTPUT} } "" end case mediump_ivec3_zz version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-4, -4) | ivec2(-51, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zz; ${OUTPUT} } "" end case mediump_ivec3_xyz version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyz; ${OUTPUT} } "" end case mediump_ivec3_zyx version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -2, 0) | ivec3(-51, 64, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zyx; ${OUTPUT} } "" end case mediump_ivec3_xxx version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, 0, 0) | ivec3(-32, -32, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxx; ${OUTPUT} } "" end case mediump_ivec3_zzz version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -4) | ivec3(-51, -51, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzz; ${OUTPUT} } "" end case mediump_ivec3_zzy version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -2) | ivec3(-51, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzy; ${OUTPUT} } "" end case mediump_ivec3_yxy version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_ivec3_xzx version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -4, 0) | ivec3(-32, -51, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xzx; ${OUTPUT} } "" end case mediump_ivec3_xyyx version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -2, 0) | ivec4(-32, 64, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyyx; ${OUTPUT} } "" end case mediump_ivec3_zzzz version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, -4, -4) | ivec4(-51, -51, -51, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzzz; ${OUTPUT} } "" end case mediump_ivec3_s version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_ivec3_p version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | -4 | -51 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.p; ${OUTPUT} } "" end case mediump_ivec3_sp version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -4) | ivec2(-32, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sp; ${OUTPUT} } "" end case mediump_ivec3_pp version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-4, -4) | ivec2(-51, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pp; ${OUTPUT} } "" end case mediump_ivec3_stp version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stp; ${OUTPUT} } "" end case mediump_ivec3_pts version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -2, 0) | ivec3(-51, 64, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pts; ${OUTPUT} } "" end case mediump_ivec3_sss version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, 0, 0) | ivec3(-32, -32, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sss; ${OUTPUT} } "" end case mediump_ivec3_ppp version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -4) | ivec3(-51, -51, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppp; ${OUTPUT} } "" end case mediump_ivec3_ppt version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -2) | ivec3(-51, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppt; ${OUTPUT} } "" end case mediump_ivec3_tst version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_ivec3_sps version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -4, 0) | ivec3(-32, -51, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sps; ${OUTPUT} } "" end case mediump_ivec3_stts version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -2, 0) | ivec4(-32, 64, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stts; ${OUTPUT} } "" end case mediump_ivec3_pppp version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, -4, -4) | ivec4(-51, -51, -51, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pppp; ${OUTPUT} } "" end case mediump_ivec3_r version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_ivec3_b version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output int out0 = [ 0 | 1 | -4 | -51 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.b; ${OUTPUT} } "" end case mediump_ivec3_rb version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(0, -4) | ivec2(-32, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rb; ${OUTPUT} } "" end case mediump_ivec3_bb version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(-4, -4) | ivec2(-51, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bb; ${OUTPUT} } "" end case mediump_ivec3_rgb version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgb; ${OUTPUT} } "" end case mediump_ivec3_bgr version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -2, 0) | ivec3(-51, 64, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bgr; ${OUTPUT} } "" end case mediump_ivec3_rrr version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, 0, 0) | ivec3(-32, -32, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrr; ${OUTPUT} } "" end case mediump_ivec3_bbb version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -4) | ivec3(-51, -51, -51) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbb; ${OUTPUT} } "" end case mediump_ivec3_bbg version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-4, -4, -2) | ivec3(-51, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbg; ${OUTPUT} } "" end case mediump_ivec3_grg version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, 0, -2) | ivec3(64, -32, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_ivec3_rbr version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -4, 0) | ivec3(-32, -51, -32) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rbr; ${OUTPUT} } "" end case mediump_ivec3_rggr version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -2, 0) | ivec4(-32, 64, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rggr; ${OUTPUT} } "" end case mediump_ivec3_bbbb version 300 es values { input ivec3 in0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(0, -2, -4) | ivec3(-32, 64, -51) | ivec3(0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, -4, -4) | ivec4(-51, -51, -51, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbbb; ${OUTPUT} } "" end case mediump_ivec4_x version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_ivec4_w version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 9 | 24 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.w; ${OUTPUT} } "" end case mediump_ivec4_wx version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, 0) | ivec2(24, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wx; ${OUTPUT} } "" end case mediump_ivec4_wz version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, -4) | ivec2(24, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wz; ${OUTPUT} } "" end case mediump_ivec4_www version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, 9, 9) | ivec3(24, 24, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.www; ${OUTPUT} } "" end case mediump_ivec4_yyw version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, -2, 9) | ivec3(64, 64, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyw; ${OUTPUT} } "" end case mediump_ivec4_wzy version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, -4, -2) | ivec3(24, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzy; ${OUTPUT} } "" end case mediump_ivec4_xyzw version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyzw; ${OUTPUT} } "" end case mediump_ivec4_wzyx version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -2, 0) | ivec4(24, -51, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzyx; ${OUTPUT} } "" end case mediump_ivec4_xxxx version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) | ivec4(-32, -32, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxxx; ${OUTPUT} } "" end case mediump_ivec4_yyyy version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_ivec4_wwww version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, 9) | ivec4(24, 24, 24, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwww; ${OUTPUT} } "" end case mediump_ivec4_wzzw version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -4, 9) | ivec4(24, -51, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzzw; ${OUTPUT} } "" end case mediump_ivec4_wwwy version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, -2) | ivec4(24, 24, 24, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwwy; ${OUTPUT} } "" end case mediump_ivec4_xyxx version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_ivec4_zzwz version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, 9, -4) | ivec4(-51, -51, 24, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzwz; ${OUTPUT} } "" end case mediump_ivec4_s version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_ivec4_q version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 9 | 24 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.q; ${OUTPUT} } "" end case mediump_ivec4_qs version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, 0) | ivec2(24, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qs; ${OUTPUT} } "" end case mediump_ivec4_qp version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, -4) | ivec2(24, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qp; ${OUTPUT} } "" end case mediump_ivec4_qqq version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, 9, 9) | ivec3(24, 24, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqq; ${OUTPUT} } "" end case mediump_ivec4_ttq version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, -2, 9) | ivec3(64, 64, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ttq; ${OUTPUT} } "" end case mediump_ivec4_qpt version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, -4, -2) | ivec3(24, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpt; ${OUTPUT} } "" end case mediump_ivec4_stpq version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stpq; ${OUTPUT} } "" end case mediump_ivec4_qpts version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -2, 0) | ivec4(24, -51, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpts; ${OUTPUT} } "" end case mediump_ivec4_ssss version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) | ivec4(-32, -32, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ssss; ${OUTPUT} } "" end case mediump_ivec4_tttt version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_ivec4_qqqq version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, 9) | ivec4(24, 24, 24, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqq; ${OUTPUT} } "" end case mediump_ivec4_qppq version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -4, 9) | ivec4(24, -51, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qppq; ${OUTPUT} } "" end case mediump_ivec4_qqqt version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, -2) | ivec4(24, 24, 24, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqt; ${OUTPUT} } "" end case mediump_ivec4_stss version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_ivec4_ppqp version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, 9, -4) | ivec4(-51, -51, 24, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppqp; ${OUTPUT} } "" end case mediump_ivec4_r version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 0 | -32 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_ivec4_a version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output int out0 = [ 0 | 1 | 9 | 24 | 0 ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.a; ${OUTPUT} } "" end case mediump_ivec4_ar version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, 0) | ivec2(24, -32) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ar; ${OUTPUT} } "" end case mediump_ivec4_ab version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec2 out0 = [ ivec2(0, 0) | ivec2(1, 1) | ivec2(9, -4) | ivec2(24, -51) | ivec2(0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ab; ${OUTPUT} } "" end case mediump_ivec4_aaa version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, 9, 9) | ivec3(24, 24, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaa; ${OUTPUT} } "" end case mediump_ivec4_gga version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(-2, -2, 9) | ivec3(64, 64, 24) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gga; ${OUTPUT} } "" end case mediump_ivec4_abg version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec3 out0 = [ ivec3(0, 0, 0) | ivec3(1, 1, 1) | ivec3(9, -4, -2) | ivec3(24, -51, 64) | ivec3(0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abg; ${OUTPUT} } "" end case mediump_ivec4_rgba version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgba; ${OUTPUT} } "" end case mediump_ivec4_abgr version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -2, 0) | ivec4(24, -51, 64, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abgr; ${OUTPUT} } "" end case mediump_ivec4_rrrr version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, 0, 0, 0) | ivec4(-32, -32, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrrr; ${OUTPUT} } "" end case mediump_ivec4_gggg version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-2, -2, -2, -2) | ivec4(64, 64, 64, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_ivec4_aaaa version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, 9) | ivec4(24, 24, 24, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaaa; ${OUTPUT} } "" end case mediump_ivec4_abba version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, -4, -4, 9) | ivec4(24, -51, -51, 24) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abba; ${OUTPUT} } "" end case mediump_ivec4_aaag version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(9, 9, 9, -2) | ivec4(24, 24, 24, 64) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaag; ${OUTPUT} } "" end case mediump_ivec4_rgrr version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, 0, 0) | ivec4(-32, 64, -32, -32) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_ivec4_bbab version 300 es values { input ivec4 in0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(0, -2, -4, 9) | ivec4(-32, 64, -51, 24) | ivec4(0, 0, 0, 0) ]; output ivec4 out0 = [ ivec4(0, 0, 0, 0) | ivec4(1, 1, 1, 1) | ivec4(-4, -4, 9, -4) | ivec4(-51, -51, 24, -51) | ivec4(0, 0, 0, 0) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbab; ${OUTPUT} } "" end case mediump_bvec2_x version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_bvec2_xx version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xx; ${OUTPUT} } "" end case mediump_bvec2_xy version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xy; ${OUTPUT} } "" end case mediump_bvec2_yx version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yx; ${OUTPUT} } "" end case mediump_bvec2_yxy version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_bvec2_xyxx version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_bvec2_yyyy version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_bvec2_s version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_bvec2_ss version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ss; ${OUTPUT} } "" end case mediump_bvec2_st version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.st; ${OUTPUT} } "" end case mediump_bvec2_ts version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ts; ${OUTPUT} } "" end case mediump_bvec2_tst version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_bvec2_stss version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_bvec2_tttt version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_bvec2_r version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_bvec2_rr version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rr; ${OUTPUT} } "" end case mediump_bvec2_rg version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rg; ${OUTPUT} } "" end case mediump_bvec2_gr version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec2 out0 = [ bvec2(false, true) | bvec2(false, false) | bvec2(true, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gr; ${OUTPUT} } "" end case mediump_bvec2_grg version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_bvec2_rgrr version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_bvec2_gggg version 300 es values { input bvec2 in0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, true) | bvec2(true, true) | bvec2(false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_bvec3_x version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_bvec3_z version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.z; ${OUTPUT} } "" end case mediump_bvec3_xz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xz; ${OUTPUT} } "" end case mediump_bvec3_zz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zz; ${OUTPUT} } "" end case mediump_bvec3_xyz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyz; ${OUTPUT} } "" end case mediump_bvec3_zyx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zyx; ${OUTPUT} } "" end case mediump_bvec3_xxx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxx; ${OUTPUT} } "" end case mediump_bvec3_zzz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzz; ${OUTPUT} } "" end case mediump_bvec3_zzy version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzy; ${OUTPUT} } "" end case mediump_bvec3_yxy version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yxy; ${OUTPUT} } "" end case mediump_bvec3_xzx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xzx; ${OUTPUT} } "" end case mediump_bvec3_xyyx version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyyx; ${OUTPUT} } "" end case mediump_bvec3_zzzz version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzzz; ${OUTPUT} } "" end case mediump_bvec3_s version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_bvec3_p version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.p; ${OUTPUT} } "" end case mediump_bvec3_sp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sp; ${OUTPUT} } "" end case mediump_bvec3_pp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pp; ${OUTPUT} } "" end case mediump_bvec3_stp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stp; ${OUTPUT} } "" end case mediump_bvec3_pts version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pts; ${OUTPUT} } "" end case mediump_bvec3_sss version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sss; ${OUTPUT} } "" end case mediump_bvec3_ppp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppp; ${OUTPUT} } "" end case mediump_bvec3_ppt version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppt; ${OUTPUT} } "" end case mediump_bvec3_tst version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tst; ${OUTPUT} } "" end case mediump_bvec3_sps version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.sps; ${OUTPUT} } "" end case mediump_bvec3_stts version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stts; ${OUTPUT} } "" end case mediump_bvec3_pppp version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.pppp; ${OUTPUT} } "" end case mediump_bvec3_r version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_bvec3_b version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bool out0 = [ false | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.b; ${OUTPUT} } "" end case mediump_bvec3_rb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rb; ${OUTPUT} } "" end case mediump_bvec3_bb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec2 out0 = [ bvec2(false, false) | bvec2(false, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bb; ${OUTPUT} } "" end case mediump_bvec3_rgb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgb; ${OUTPUT} } "" end case mediump_bvec3_bgr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bgr; ${OUTPUT} } "" end case mediump_bvec3_rrr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrr; ${OUTPUT} } "" end case mediump_bvec3_bbb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbb; ${OUTPUT} } "" end case mediump_bvec3_bbg version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, false) | bvec3(false, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbg; ${OUTPUT} } "" end case mediump_bvec3_grg version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(false, true, false) | bvec3(false, false, false) | bvec3(true, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.grg; ${OUTPUT} } "" end case mediump_bvec3_rbr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, true) | bvec3(false, false, false) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rbr; ${OUTPUT} } "" end case mediump_bvec3_rggr version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(false, true, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rggr; ${OUTPUT} } "" end case mediump_bvec3_bbbb version 300 es values { input bvec3 in0 = [ bvec3(true, false, false) | bvec3(false, false, false) | bvec3(false, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbbb; ${OUTPUT} } "" end case mediump_bvec4_x version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.x; ${OUTPUT} } "" end case mediump_bvec4_w version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.w; ${OUTPUT} } "" end case mediump_bvec4_wx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wx; ${OUTPUT} } "" end case mediump_bvec4_wz version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wz; ${OUTPUT} } "" end case mediump_bvec4_www version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.www; ${OUTPUT} } "" end case mediump_bvec4_yyw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyw; ${OUTPUT} } "" end case mediump_bvec4_wzy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzy; ${OUTPUT} } "" end case mediump_bvec4_xyzw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyzw; ${OUTPUT} } "" end case mediump_bvec4_wzyx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzyx; ${OUTPUT} } "" end case mediump_bvec4_xxxx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xxxx; ${OUTPUT} } "" end case mediump_bvec4_yyyy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.yyyy; ${OUTPUT} } "" end case mediump_bvec4_wwww version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwww; ${OUTPUT} } "" end case mediump_bvec4_wzzw version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wzzw; ${OUTPUT} } "" end case mediump_bvec4_wwwy version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.wwwy; ${OUTPUT} } "" end case mediump_bvec4_xyxx version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.xyxx; ${OUTPUT} } "" end case mediump_bvec4_zzwz version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.zzwz; ${OUTPUT} } "" end case mediump_bvec4_s version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.s; ${OUTPUT} } "" end case mediump_bvec4_q version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.q; ${OUTPUT} } "" end case mediump_bvec4_qs version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qs; ${OUTPUT} } "" end case mediump_bvec4_qp version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qp; ${OUTPUT} } "" end case mediump_bvec4_qqq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqq; ${OUTPUT} } "" end case mediump_bvec4_ttq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ttq; ${OUTPUT} } "" end case mediump_bvec4_qpt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpt; ${OUTPUT} } "" end case mediump_bvec4_stpq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stpq; ${OUTPUT} } "" end case mediump_bvec4_qpts version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qpts; ${OUTPUT} } "" end case mediump_bvec4_ssss version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ssss; ${OUTPUT} } "" end case mediump_bvec4_tttt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.tttt; ${OUTPUT} } "" end case mediump_bvec4_qqqq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqq; ${OUTPUT} } "" end case mediump_bvec4_qppq version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qppq; ${OUTPUT} } "" end case mediump_bvec4_qqqt version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.qqqt; ${OUTPUT} } "" end case mediump_bvec4_stss version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.stss; ${OUTPUT} } "" end case mediump_bvec4_ppqp version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ppqp; ${OUTPUT} } "" end case mediump_bvec4_r version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | false | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.r; ${OUTPUT} } "" end case mediump_bvec4_a version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bool out0 = [ true | true | false | true | false ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.a; ${OUTPUT} } "" end case mediump_bvec4_ar version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, true) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ar; ${OUTPUT} } "" end case mediump_bvec4_ab version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec2 out0 = [ bvec2(true, false) | bvec2(true, false) | bvec2(false, false) | bvec2(true, true) | bvec2(false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.ab; ${OUTPUT} } "" end case mediump_bvec4_aaa version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, true, true) | bvec3(true, true, true) | bvec3(false, false, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaa; ${OUTPUT} } "" end case mediump_bvec4_gga version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(false, false, true) | bvec3(false, false, true) | bvec3(true, true, false) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gga; ${OUTPUT} } "" end case mediump_bvec4_abg version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec3 out0 = [ bvec3(true, false, false) | bvec3(true, false, false) | bvec3(false, false, true) | bvec3(true, true, true) | bvec3(false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abg; ${OUTPUT} } "" end case mediump_bvec4_rgba version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgba; ${OUTPUT} } "" end case mediump_bvec4_abgr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, false) | bvec4(false, false, true, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abgr; ${OUTPUT} } "" end case mediump_bvec4_rrrr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rrrr; ${OUTPUT} } "" end case mediump_bvec4_gggg version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, false, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.gggg; ${OUTPUT} } "" end case mediump_bvec4_aaaa version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaaa; ${OUTPUT} } "" end case mediump_bvec4_abba version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, false, true) | bvec4(true, false, false, true) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.abba; ${OUTPUT} } "" end case mediump_bvec4_aaag version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, true, true, false) | bvec4(true, true, true, false) | bvec4(false, false, false, true) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.aaag; ${OUTPUT} } "" end case mediump_bvec4_rgrr version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(true, false, true, true) | bvec4(false, false, false, false) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.rgrr; ${OUTPUT} } "" end case mediump_bvec4_bbab version 300 es values { input bvec4 in0 = [ bvec4(true, false, false, true) | bvec4(false, false, false, true) | bvec4(false, true, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; output bvec4 out0 = [ bvec4(false, false, true, false) | bvec4(false, false, true, false) | bvec4(false, false, false, false) | bvec4(true, true, true, true) | bvec4(false, false, false, false) ]; } both "" #version 300 es precision mediump float; ${DECLARATIONS} void main() { ${SETUP} out0 = in0.bbab; ${OUTPUT} } "" end end # vector_swizzles