# module: graphics, backend: gles-impl SET( adaptor_graphics_gles_src_files ${adaptor_graphics_gles_src_files} ${adaptor_graphics_dir}/gles-impl/egl-graphics-controller.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-buffer.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-command-buffer.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-debug.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-framebuffer.cpp ${adaptor_graphics_dir}/gles-impl/gles2-graphics-memory.cpp ${adaptor_graphics_dir}/gles-impl/gles3-graphics-memory.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-program.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-reflection.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-render-pass.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-render-target.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-sampler.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-shader.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-texture.cpp ${adaptor_graphics_dir}/gles-impl/gles-graphics-pipeline-cache.cpp ${adaptor_graphics_dir}/gles-impl/gles-context.cpp )