# module: graphics, backend: gles SET( adaptor_graphics_gles_src_files ${adaptor_graphics_dir}/gles/egl-debug.cpp ${adaptor_graphics_dir}/gles/egl-implementation.cpp ${adaptor_graphics_dir}/gles/egl-sync-implementation.cpp ${adaptor_graphics_dir}/gles/egl-context-helper-implementation.cpp ${adaptor_graphics_dir}/gles/gl-extensions.cpp ${adaptor_graphics_dir}/gles/gl-proxy-implementation.cpp ${adaptor_graphics_dir}/gles/egl-graphics-factory.cpp ${adaptor_graphics_dir}/gles/egl-graphics.cpp ) INCLUDE( ${adaptor_graphics_dir}/gles-impl/file.list ) # module: graphics, backend: tizen SET( adaptor_graphics_tizen_src_files ${adaptor_graphics_dir}/tizen/egl-image-extensions-tizen.cpp ) # module: graphics, backend: generic SET( adaptor_graphics_ubuntu_src_files ${adaptor_graphics_dir}/generic/egl-image-extensions-generic.cpp ) # module: graphics, backend: android SET( adaptor_graphics_android_src_files ${adaptor_graphics_dir}/android/egl-image-extensions-android.cpp ) # module: graphics, backend: windows SET( adaptor_graphics_windows_src_files ${adaptor_graphics_dir}/windows-gl/egl-image-extensions.cpp ) # module: graphics, backend: macos SET( adaptor_graphics_macos_src_files ${adaptor_graphics_dir}/macos/egl-image-extensions.cpp ) # include GLES implementation # TODO: the implementaion should probably be dependent on the build flags