# Set the header directory SET( graphics_src_dir ${ROOT_SRC_DIR}/dali/graphics-api ) SET( GRAPHICS_API_HEADERS ${GRAPHICS_API_HEADERS} ${graphics_src_dir}/graphics-buffer-create-info.h ${graphics_src_dir}/graphics-buffer.h ${graphics_src_dir}/graphics-command-buffer-create-info.h ${graphics_src_dir}/graphics-command-buffer.h ${graphics_src_dir}/graphics-controller.h ${graphics_src_dir}/graphics-debug.h ${graphics_src_dir}/graphics-framebuffer-create-info.h ${graphics_src_dir}/graphics-framebuffer.h ${graphics_src_dir}/graphics-memory.h ${graphics_src_dir}/graphics-pipeline-create-info.h ${graphics_src_dir}/graphics-pipeline.h ${graphics_src_dir}/graphics-program-create-info.h ${graphics_src_dir}/graphics-program.h ${graphics_src_dir}/graphics-reflection.h ${graphics_src_dir}/graphics-render-pass-create-info.h ${graphics_src_dir}/graphics-render-pass.h ${graphics_src_dir}/graphics-render-target-create-info.h ${graphics_src_dir}/graphics-render-target.h ${graphics_src_dir}/graphics-sampler-create-info.h ${graphics_src_dir}/graphics-sampler.h ${graphics_src_dir}/graphics-shader-create-info.h ${graphics_src_dir}/graphics-shader.h ${graphics_src_dir}/graphics-sync-object-create-info.h ${graphics_src_dir}/graphics-sync-object.h ${graphics_src_dir}/graphics-texture-create-info.h ${graphics_src_dir}/graphics-texture.h ${graphics_src_dir}/graphics-types.h )