# Locate OpenAL # This module defines # OPENAL_LIBRARY # OPENAL_FOUND, if false, do not try to link to OpenAL # OPENAL_INCLUDE_DIR, where to find the headers # # $OPENALDIR is an environment variable that would # correspond to the ./configure --prefix=$OPENALDIR # used in building OpenAL. # # Created by Eric Wing. This was influenced by the FindSDL.cmake module. #============================================================================= # Copyright 2005-2009 Kitware, Inc. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # (To distribute this file outside of CMake, substitute the full # License text for the above reference.) # For Windows, OpenAL would be included like # #include # For Apple, you would include it like # #include # Other systems include it like # #include # The reason for this is that Creative Labs does not by default put their # headers in AL/ for Windows, and other systems follow the OpenGL convention # (OpenAL/ for OSX, and AL/ for Linux and other Unixes). # # For Windows, Creative Labs seems to have added a registry key for their # OpenAL 1.1 installer. I have added that key to the list of search paths, # however, the key looks like it could be a little fragile depending on # if they decide to change the 1.00.0000 number for bug fix releases. # Also, they seem to have laid down groundwork for multiple library platforms # which puts the library in an extra subdirectory. Currently there is only # Win32 and I have hardcoded that here. This may need to be adjusted as # platforms are introduced. # The OpenAL 1.0 installer doesn't seem to have a useful key I can use. # I do not know if the Nvidia OpenAL SDK has a registry key. # # For OSX, remember that OpenAL was added by Apple in 10.4 (Tiger). # To support the framework, I originally wrote special framework detection # code in this module which I have now removed with CMake's introduction # of native support for frameworks. # In addition, OpenAL is open source, and it is possible to compile on Panther. # Furthermore, due to bugs in the initial OpenAL release, and the # transition to OpenAL 1.1, it is common to need to override the built-in # framework. # Per my request, CMake should search for frameworks first in # the following order: # ~/Library/Frameworks/OpenAL.framework/Headers # /Library/Frameworks/OpenAL.framework/Headers # /System/Library/Frameworks/OpenAL.framework/Headers # # On OSX, this will prefer the Framework version (if found) over others. # People will have to manually change the cache values of # OPENAL_LIBRARY to override this selection or set the CMake environment # CMAKE_INCLUDE_PATH to modify the search paths. IF(WIN32) SET(AL_HEADER_PREFIX "") ELSEIF(APPLE) SET(AL_HEADER_PREFIX "OpenAL/") ELSE(WIN32) SET(AL_HEADER_PREFIX "AL/") ENDIF(WIN32) FIND_PATH(OPENAL_INCLUDE_DIR "${AL_HEADER_PREFIX}al.h" HINTS $ENV{OPENALDIR} PATH_SUFFIXES include include/AL PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave /opt [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir] ) FIND_LIBRARY(OPENAL_LIBRARY NAMES OpenAL al openal OpenAL32 HINTS $ENV{OPENALDIR} PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64 PATHS ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw /opt/local /opt/csw /opt [HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir] ) # handle the QUIETLY and REQUIRED arguments and set OPENAL_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(OpenAL DEFAULT_MSG OPENAL_LIBRARY OPENAL_INCLUDE_DIR) MARK_AS_ADVANCED(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)