## # This script is for fixing android platform compatibility problem ## import os Import('env') env.AppendUnique(CPPDEFINES = ['ANDROID_C11_COMPAT']) cc_env = env.Clone() cc_env.AppendUnique(CPPPATH = ['.']) cc_lib = cc_env.StaticLibrary(env.get('BUILD_DIR') + '/android_cpp11_compat', env.SrcToObj(os.path.abspath('./android_cpp11_compat.cpp'), env.get('SRC_DIR'))) env.AppendUnique(CPPPATH = [os.path.abspath('.')]) env.AppendUnique(LIBPATH = [env.get('BUILD_DIR')]) env.AppendUnique(LIBS = ['android_cpp11_compat'])