// Copyright (c) 2017 Samsung Electronics Co., Ltd. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System; using System.ComponentModel; namespace Tizen.NUI { public enum ScrollModeType { XAxisScrollEnabled, XAxisSnapToInterval, XAxisScrollBoundary, YAxisScrollEnabled, YAxisSnapToInterval, YAxisScrollBoundary } /// /// This specifies whether the Actor uses its own color, or inherits. /// public enum ColorMode { /// /// Actor will use its own color. /// UseOwnColor, /// /// Actor will use its parent color. /// UseParentColor, /// /// Actor will blend its color with its parents color. /// UseOwnMultiplyParentColor, /// /// Actor will blend its alpha with its parents alpha. This means when parent fades in or out child does as well. This is the default. /// UseOwnMultiplyParentAlpha } /// /// This specifies the dimesion of width or heigh for size negotiation. /// public enum DimensionType { /// /// Width dimension /// Width = 0x1, /// /// Height dimension /// Height = 0x2, /// /// Mask to cover all flags /// AllDimensions = 0x3 } /// /// Enumeration for the instance of how the actor and it's children will be drawn. /// public enum DrawModeType { /// /// The default draw-mode /// Normal = 0, /// /// Draw the actor and its children as an overlay /// Overlay2D = 1, /// /// Will be replaced by separate ClippingMode enum. Draw the actor and its children into the stencil buffer /// Stencil = 3 } /// /// Enumeration for size negotiation resize policies. /// public enum ResizePolicyType { /// /// Size is fixed as set by SetSize /// Fixed, /// /// Size is to use the actor's natural size /// /// UseNaturalSize, /// /// Size is to fill up to the actor's parent's bounds. Aspect ratio is not maintained. /// FillToParent, /// /// The actors size will be ( ParentSize * SizeRelativeToParentFactor ). /// SizeRelativeToParent, /// /// The actors size will be ( ParentSize + SizeRelativeToParentFactor ). /// SizeFixedOffsetFromParent, /// /// Size will adjust to wrap around all children /// FitToChildren, /// /// One dimension is dependent on the other /// DimensionDependency, /// /// The size will be assigned to the actor /// UseAssignedSize } /// /// Enumeration for policies to determine how an actor should resize itself when having its size set in size negotiation. /// public enum SizeScalePolicyType { /// /// Use the size that was set /// UseSizeSet, /// /// Fit within the size set maintaining natural size aspect ratio /// FitWithAspectRatio, /// /// Fit within the size set maintaining natural size aspect ratio /// FillWithAspectRatio } /// /// Enumeration for ClippingMode describing how this Actor's children will be clipped against it. /// public enum ClippingModeType { /// /// This Actor will not clip its children. /// Disabled, /// /// This Actor will clip all children to within its boundaries (the actor will also be visible itself). /// ClipChildren, /// /// This Actor will clip all children within a screen-aligned rectangle encompassing its boundaries (the actor will also be visible itself). /// ClipToBoundingBox } /// /// Enumeration for type determination of how camera operates. /// public enum CameraType { /// /// Camera orientation is taken from CameraActor. /// FreeLook, /// /// Camera is oriented to always look at a target. /// LookAtTarget } /// /// Enumeration for projection modes. /// public enum ProjectionMode { /// /// Distance causes foreshortening; objects further from the camera appear smaller. /// PerspectiveProjection, /// /// Relative distance from the camera does not affect the size of objects. /// OrthographicProjection } /// /// This specifies ccustomView behaviour types. /// public enum CustomViewBehaviour { /// /// Use to provide default behaviour (size negotiation is on, event callbacks are not called) /// ViewBehaviourDefault = 0, /// /// True if control does not need size negotiation, i.e. it can be skipped in the algorithm /// DisableSizeNegotiation = 1 << 0, /// /// Use to provide key navigation support. /// RequiresKeyboardNavigationSupport = 1 << 5, /// /// Use to make style change event disabled. /// DisableStyleChangeSignals = 1 << 6, [EditorBrowsable(EditorBrowsableState.Never)] LastViewBehaviourFlag } public enum DeviceClassType { None, Seat, Keyboard, Mouse, Touch, Pen, Pointer, Gamepad } /// /// This specifies all the property types.
/// Enumeration for the property types supported. ///
public enum PropertyType { /// /// No type /// None, /// /// A boolean type /// Boolean, /// /// A float type /// Float, /// /// An integer type /// Integer, /// /// a vector array of size=2 with float precision /// Vector2, /// /// a vector array of size=3 with float precision /// Vector3, /// /// a vector array of size=4 with float precision /// Vector4, /// /// a 3x3 matrix /// Matrix3, /// /// a 4x4 matrix /// Matrix, /// /// an integer array of size=4 /// Rectangle, /// /// either a quaternion or an axis angle rotation /// Rotation, /// /// A string type /// String, /// /// an array of PropertyValue /// Array, /// /// a string key to PropertyValue mapping /// Map } /// /// This specifies the property access mode types.
/// Enumeration for the access mode for custom properties. ///
public enum PropertyAccessMode { /// /// if the property is read-only /// ReadOnly, /// /// If the property is read/writeable /// ReadWrite, /// /// If the property can be animated or constrained /// Animatable, /// /// The number of access modes /// AccessModeCount } /// /// Types of style change. Enumeration for StyleChange type. /// public enum StyleChangeType { /// /// Denotes that the default font has changed. /// DefaultFontChange, /// /// Denotes that the default font size has changed. /// DefaultFontSizeChange, /// /// Denotes that the theme has changed. /// ThemeChange } /// /// Enumeration for horizontal alignment types. /// public enum HorizontalAlignmentType { /// /// Align horizontally left /// Left, /// /// Align horizontally center /// Center, /// /// Align horizontally right /// Right } /// /// Enumeration for vertical alignment types. /// public enum VerticalAlignmentType { /// /// Align vertically top /// Top, /// /// Align vertically center /// Center, /// /// Align vertically bottom /// Bottom } /// /// Enumeration for point state type. /// public enum PointStateType { /// /// Touch or hover started /// Started, /// /// Touch or hover finished /// Finished, /// /// Screen touched /// Down = Started, /// /// Touch stopped /// Up = Finished, /// /// Finger dragged or hovered /// Motion, /// /// Leave the boundary of an actor /// Leave, /// /// No change from last event.
/// Useful when a multi-point event occurs where all points are sent but indicates that this particular point has not changed since the last time. ///
Stationary, /// /// A system event has occurred which has interrupted the touch or hover event sequence. /// Interrupted } /// /// Enumeration for the text horizontal aligning. /// public enum HorizontalAlignment { /// /// Texts place at the begin of horizontal direction. /// Begin, /// /// Texts place at the center of horizontal direction. /// Center, /// /// Texts place at the end of horizontal direction. /// End } /// /// Enumeration for the text horizontal aligning. /// public enum VerticalAlignment { /// /// Texts place at the top of vertical direction. /// Top, /// /// Texts place at the center of vertical direction. /// Center, /// /// Texts place at the bottom of vertical direction. /// Bottom } /// /// This specifies wrap mode types
/// WrapModeU and WrapModeV separately decide how the texture should be sampled when the u and v coordinate exceeds the range of 0.0 to 1.0. ///
public enum WrapModeType { /// /// Defualt value /// Default = 0, /// /// Clamp to edge /// ClampToEdge, /// /// Repeat /// Repeat, /// /// Mirrored repeat /// MirroredRepeat } /// /// Specifies the Release Policy types
/// Decides if the image should be cached in different conditions ///
public enum ReleasePolicyType { /// /// Image is released when visual detached from scene /// Detached = 0, /// /// Image is only released when visual is destroyed /// Destroyed, /// /// Image is not released. /// Never } /// /// Specifies the Load Policy types
/// Decides when the image texture should be loaded ///
public enum LoadPolicyType { /// /// Load texture once the image source has been provided. Even if not being used yet. /// Immediate = 0, /// /// Only load texture once the visual is attached, when the image needs to be shown. /// Attached } /// /// The type of coordinate system for certain attributes of the points in a gradient. /// public enum GradientVisualUnitsType { /// /// Uses the normals for the start, end & center points, i.e. top-left is (-0.5, -0.5) and bottom-right is (0.5, 0.5). /// ObjectBoundingBox, /// /// Uses the user coordinates for the start, end & center points, i.e. in a 200 by 200 control, top-left is (0, 0) and bottom-right is (200, 200). /// UserSpace } /// /// This specifies SpreadMethod types.
/// SpreadMethod defines what happens if the gradient starts or ends inside the bounds of the target rectangle.
///
public enum GradientVisualSpreadMethodType { /// /// Uses the terminal colors of the gradient to fill the remainder of the quad. /// Pad, /// /// Reflect the gradient pattern start-to-end, end-to-start, start-to-end etc. until the quad is filled. /// Reflect, /// /// Repeat the gradient pattern start-to-end, start-to-end, start-to-end etc. until the quad is filled. /// Repeat } /// /// The shading mode used by MeshVisual. /// public enum MeshVisualShadingModeValue { /// /// *Simplest*. One color that is lit by ambient and diffuse lighting. /// TexturelessWithDiffuseLighting, /// /// Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. /// TexturedWithSpecularLighting, /// /// Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. /// TexturedWithDetailedSpecularLighting } /// /// The primitive shape to render as a PrimitiveVisual. /// public enum PrimitiveVisualShapeType { /// /// A perfectly round geometrical object in three-dimensional space. /// Sphere, /// /// The area bound between two circles, i.e. a cone with the tip removed. /// ConicalFrustrum, /// /// Equivalent to a conical frustrum with top radius of zero. /// Equivalent to a conical frustrum with top radius of zero. Cone, /// /// Equivalent to a conical frustrum with top radius of zero. /// Cylinder, /// /// Equivalent to a conical frustrum with equal radii for the top and bottom circles. /// Cube, /// /// Equivalent to a bevelled cube with a bevel percentage of zero. /// Octahedron, /// /// Equivalent to a bevelled cube with a bevel percentage of one. /// BevelledCube } /// /// This specifies fitting mode types. Fitting options, used when resizing images to fit desired dimensions.
/// A fitting mode controls the region of a loaded image to be mapped to the desired image rectangle.
/// All fitting modes preserve the aspect ratio of the image contents.
///
public enum FittingModeType { /// /// Full-screen image display: Limit loaded image resolution to device resolution using ShrinkToFit mode. /// ShrinkToFit, /// /// Thumbnail gallery grid: Limit loaded image resolution to screen tile using ScaleToFill mode. /// ScaleToFill, /// /// Image columns: Limit loaded image resolution to column width using FitWidth mode. /// FitWidth, /// /// Image rows: Limit loaded image resolution to row height using FitHeight mode. /// FitHeight } /// /// This specifies sampling mode types. Filtering options, used when resizing images to sample original pixels.
/// A SamplingMode controls how pixels in an input image are sampled and combined to generate each pixel of a destination image during a scaling.
/// NoFilter and Box modes do not guarantee that the output pixel array exactly matches the rectangle specified by the desired dimensions and FittingMode,
/// but all other filter modes do if the desired dimensions are `<=` the raw dimensions of the input image file.
///
public enum SamplingModeType { /// /// Iteratively box filter to generate an image of 1/2, 1/4, 1/8, etc width and height and approximately the desired size.
/// This is the default. ///
Box, /// /// For each output pixel, read one input pixel. /// Nearest, /// /// For each output pixel, read a quad of four input pixels and write a weighted average of them. /// Linear, /// /// Iteratively box filter to generate an image of 1/2, 1/4, 1/8 etc width and height and approximately the desired size,
/// then for each output pixel, read one pixel from the last level of box filtering.
///
BoxThenNearest, /// /// Iteratively box filter to almost the right size, then for each output pixel, read four pixels from the last level of box filtering and write their weighted average. /// BoxThenLinear, /// /// No filtering is performed. If the SCALE_TO_FILL scaling mode is enabled, the borders of the image may be trimmed to match the aspect ratio of the desired dimensions. /// NoFilter, /// /// For caching algorithms where a client strongly prefers a cache-hit to reuse a cached image. /// DontCare } /// /// This specifies policy types that could be used by the transform for the offset or size. /// public enum VisualTransformPolicyType { /// /// Relative to the control (percentage [0.0f to 1.0f] of the control). /// Relative = 0, /// /// Absolute value in world units. /// Absolute = 1 } /// /// This specifies all the transform property types. /// public enum VisualTransformPropertyType { /// /// Offset of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units). /// Offset, /// /// Size of the visual, which can be either relative (percentage [0.0f to 1.0f] of the parent) or absolute (in world units). /// Size, /// /// The origin of the visual within its control area. /// Origin, /// /// The anchor-point of the visual /// AnchorPoint, /// /// Whether the x or y OFFSET values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units). /// OffsetPolicy, /// /// Whether the width or height SIZE values are relative (percentage [0.0f to 1.0f] of the control) or absolute (in world units). /// SizePolicy } /// /// This specifies visual types. /// public struct Visual { /// /// The index for the visual type. /// public enum Type { /// /// Renders a solid color as an internal border to the control's quad. /// Border, /// /// Renders a solid color to the control's quad. /// Color, /// /// Renders a smooth transition of colors to the control's quad. /// Gradient, /// /// Renders an image into the control's quad. /// Image, /// /// Renders a mesh using an "obj" file, optionally with textures provided by an "mtl" file. /// Mesh, /// /// Renders a simple 3D shape, such as a cube or sphere. /// Primitive, /// /// Renders a simple wire-frame outlining a quad. /// Wireframe, /// /// Renders text. /// Text, /// /// Renders an n-patch image. /// NPatch, /// /// Renders an SVG image. /// SVG, /// /// Renders a animated image. (Animated GIF) /// AnimatedImage } /// /// This specifies visual properties. /// public struct Property { public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE; public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER; public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM; public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA; public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR; public static readonly int Opacity = NDalic.VISUAL_PROPERTY_MIX_COLOR + 1; } /// /// This specifies shader properties. /// public struct ShaderProperty { public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX; public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT; public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X; public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y; public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS; } /// /// This specifies Visaul align types. /// public enum AlignType { TopBegin = 0, TopCenter, TopEnd, CenterBegin, Center, CenterEnd, BottomBegin, BottomCenter, BottomEnd } } /// /// This specifies properties of BorderVisual. /// public struct BorderVisualProperty { public static readonly int Color = NDalic.BORDER_VISUAL_COLOR; public static readonly int Size = NDalic.BORDER_VISUAL_SIZE; public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING; } /// /// This specifies properties of ColorVisual. /// public struct ColorVisualProperty { public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR; } /// /// This specifies properties of GradientVisual. /// public struct GradientVisualProperty { public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION; public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION; public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER; public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS; public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET; public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR; public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS; public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD; } /// /// This specifies properties of ImageVisual. /// public struct ImageVisualProperty { public static readonly int URL = NDalic.IMAGE_VISUAL_URL; public static readonly int AlphaMaskURL = NDalic.IMAGE_VISUAL_ALPHA_MASK_URL; public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE; public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE; public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH; public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER; public static readonly int MaskContentScale = NDalic.IMAGE_VISUAL_MASK_CONTENT_SCALE; public static readonly int CropToMask = NDalic.IMAGE_VISUAL_CROP_TO_MASK; public static readonly int BatchSize = NDalic.IMAGE_VISUAL_BATCH_SIZE; public static readonly int CacheSize = NDalic.IMAGE_VISUAL_CACHE_SIZE; public static readonly int FrameDelay = NDalic.IMAGE_VISUAL_FRAME_DELAY; public static readonly int ReleasePolicy = NDalic.IMAGE_VISUAL_RELEASE_POLICY; public static readonly int LoadPolicy = NDalic.IMAGE_VISUAL_LOAD_POLICY; public static readonly int OrientationCorrection = NDalic.IMAGE_VISUAL_ORIENTATION_CORRECTION; } /// /// This specifies properties of MeshVisual. /// public struct MeshVisualProperty { public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL; public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL; public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH; public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE; public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING; public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS; public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION; } /// /// This specifies properties of PrimitiveVisual. /// public struct PrimitiveVisualProperty { public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE; public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR; public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES; public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS; public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS; public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS; public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT; public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS; public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS; public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE; public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS; public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION; } /// /// This specifies properties of TextVisual. /// public struct TextVisualProperty { public static readonly int Text = NDalic.TEXT_VISUAL_TEXT; public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY; public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE; public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE; public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE; public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT; public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT; public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR; public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP; } /// /// This specifies properties of NpatchImageVisual. /// public struct NpatchImageVisualProperty { public static readonly int URL = NDalic.IMAGE_VISUAL_URL; public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE; public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE; public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH; public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT; public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING; public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY; public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA; public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U; public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V; public static readonly int Border = NDalic.IMAGE_VISUAL_WRAP_MODE_V + 1; } /// /// HiddenInput Property. /// public struct HiddenInputProperty { public static readonly int Mode = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_MODE_get(); public static readonly int SubstituteCharacter = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SUBSTITUTE_CHARACTER_get(); public static readonly int SubstituteCount = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SUBSTITUTE_COUNT_get(); public static readonly int ShowLastCharacterDuration = NDalicManualPINVOKE.HIDDENINPUT_PROPERTY_SHOW_LAST_CHARACTER_DURATION_get(); } /// /// The type for HiddenInput mode. /// public enum HiddenInputModeType { /// /// Don't hide text. /// HideNone, /// /// Hide all the input text. /// HideAll, /// /// Hide n characters from start. /// HideCount, /// /// Show n characters from start. /// ShowCount, /// /// Show last character for the duration(use ShowLastCharacterDuration property to modify duration). /// ShowLastCharacter } /// /// ParentOrigin constants. /// public struct ParentOrigin { public static float Top { get { float ret = NDalicPINVOKE.ParentOriginTop_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Bottom { get { float ret = NDalicPINVOKE.ParentOriginBottom_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Left { get { float ret = NDalicPINVOKE.ParentOriginLeft_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Right { get { float ret = NDalicPINVOKE.ParentOriginRight_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Middle { get { float ret = NDalicPINVOKE.ParentOriginMiddle_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginTopRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenterLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position Center { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginCenterRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.ParentOriginBottomRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } } /// /// PivotPoint constants. /// public struct PivotPoint { public static float Top { get { float ret = NDalicPINVOKE.AnchorPointTop_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Bottom { get { float ret = NDalicPINVOKE.AnchorPointBottom_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Left { get { float ret = NDalicPINVOKE.AnchorPointLeft_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Right { get { float ret = NDalicPINVOKE.AnchorPointRight_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Middle { get { float ret = NDalicPINVOKE.AnchorPointMiddle_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position Center { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } } /// /// PositionAxis constants. /// public struct PositionAxis { public static Position X { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_XAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position Y { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_YAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position Z { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_ZAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position NegativeX { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_XAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position NegativeY { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_YAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position NegativeZ { get { global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_ZAXIS_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } } /// /// Auto scrolling stop behaviour. /// public enum AutoScrollStopMode { /// /// Stop animation after current loop finished. /// FinishLoop, /// /// Stop animation immediatly and reset position. /// Immediate } /// /// An enum of screen mode. /// public enum ScreenOffMode { /// /// The mode which turns the screen off after a timeout. /// Timout, /// /// The mode which keeps the screen turned on. /// Never } /// /// An enum of notification window's priority level. /// public enum NotificationLevel { /// /// No notification level.
/// Default level.
/// This value makes the notification window place in the layer of the normal window. ///
None = -1, /// /// Base nofitication level. /// Base = 10, /// /// Medium notification level than base. /// Medium = 20, /// /// Higher notification level than medium. /// High = 30, /// /// The highest notification level. /// Top = 40 } /// /// An enum of Window types. /// public enum WindowType { /// /// A default window type.
/// Indicates a normal, top-level window. /// Almost every window will be created with this type. ///
Normal, /// /// A notification window, like a warning about battery life or a new E-Mail received. /// Notification, /// /// A persistent utility window, like a toolbox or palette. /// Utility, /// /// Used for simple dialog windows. /// Dialog } public enum DisposeTypes { Explicit, //Called By User Implicit, //Called by DisposeQueue } [Obsolete("Please do not use! this will be deprecated")] public struct AnchorPoint { public static float Top { get { float ret = NDalicPINVOKE.AnchorPointTop_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Bottom { get { float ret = NDalicPINVOKE.AnchorPointBottom_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Left { get { float ret = NDalicPINVOKE.AnchorPointLeft_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Right { get { float ret = NDalicPINVOKE.AnchorPointRight_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static float Middle { get { float ret = NDalicPINVOKE.AnchorPointMiddle_get(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position TopRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointTopRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position Center { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position CenterRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointCenterRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomLeft { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomLeft_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomCenter { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomCenter_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Position BottomRight { get { global::System.IntPtr cPtr = NDalicPINVOKE.AnchorPointBottomRight_get(); Position ret = (cPtr == global::System.IntPtr.Zero) ? null : new Position(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } } /// /// An enum of scroll state of text eidtor. /// public enum ScrollState { /// /// Scrolling is started. /// Started, /// /// Scrolling is finished. /// Finished } /// /// An enum of line wrap mode of text controls. /// public enum LineWrapMode { /// /// Word mode will move word to next line /// Word, /// /// character will move character by character to next line /// Character } }