#version 130 uniform sampler2D texSampler2D; varying vec4 color; varying float alpha; varying vec4 gl_TexCoord[6]; varying vec4 foo[3]; void main() { vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5])); texColor += color; texColor.a = alpha; gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor; }