#version 460 #extension GL_EXT_shader_explicit_arithmetic_types_float16 : enable void main() { float w1 = 00000.000; float w2 = 1.0; float w3 = 007.00; float w4 = 000130000.0; float w5 = 123456789.0000; double w6 = 1234567890123456.0; double w7 = 12345678901234567.0; double w8 = 123456789012345678.0; double w9 = 12345678901234567893.0; double w10 = 1234567890123456789012345.0; float e1 = 0e0; float e2 = 1e0; float e3 = 0e14; float e4 = 1e15; float e5 = 1e16; float e6 = 0e-14; float e7 = 1e-15; float e8 = 1e-16; double e9 = 1e100; double e10 = 1e+308; double e11 = 1e-307; // Was 1e-323, but that's flushed to zero sometimes. 1e-308 can be flushed to 0. double e12 = 1e+309; double e13 = 1e-324; double e24 = 1e+999; double e25 = 1e-999; double f1 = 0.5; double f2 = 0.125; double f31 = 0.1; double f32 = 0.2; double f33 = 0.3; double f34 = 0.4; double f35 = 0.5; double f36 = 0.6; double f37 = 0.7; double f38 = 0.8; double f39 = 0.9; double f4 = 0.33333333333333333333333333333333333333333333333333333333333333333333333333333; double f51 = 0.000000000000000000000000000000000000783475; double f52 = 0.0000000000000000000000000000000000007834750; double f53 = .00000000000000000000000000000000000078347500; double f54 = 0.000000000000000000000000000000000000783475000000; double f61 = 4.; double f62 = 40.; double f63 = 0.; double f64 = 04.; double f65 = .0; double f66 = .004; double f67 = .400; double f68 = .04000; double c1 = .081e-2; double c2 = .073e2; double c3 = 34.5e-1; double c4 = 35.7e-4; double c5 = 43.9e1; double c6 = 52.2e4; double c7 = 000610000e2; double c8 = 000610000e-6; double c9 = 000001234567890123450000.0; double c10 = 000999999999999999999000.0; double c11 = 0001230000.0045600000; double c12 = 0001230000.00405600000e-3; double c13 = 0001230000.004500600000e-4; double c14 = 00010230000.0045600000e-5; double c15 = 000120030000.0045600000e4; double c16 = 0001230000.0045600000e5; double c17 = 0001230000.0045600000e6; double c18 = 0001230000.00456007e6; double b11 = 72057594037927928.0; double b12 = 72057594037927936.0; double b13 = 72057594037927932.0; double b14 = 7205759403792793199999e-5; double b15 = 7205759403792793200001e-5; double b21 = 9223372036854774784.0; double b22 = 9223372036854775808.0; double b23 = 9223372036854775296.0; double b24 = 922337203685477529599999e-5; double b25 = 922337203685477529600001e-5; double b31 = 10141204801825834086073718800384.0; double b32 = 10141204801825835211973625643008.0; double b33 = 10141204801825834649023672221696.0; double b34 = 1014120480182583464902367222169599999e-5; double b35 = 1014120480182583464902367222169600001e-5; double b41 = 5708990770823838890407843763683279797179383808.0; double b42 = 5708990770823839524233143877797980545530986496.0; double b43 = 5708990770823839207320493820740630171355185152.0; double b44 = 5708990770823839207320493820740630171355185151999e-3; double b45 = 5708990770823839207320493820740630171355185152001e-3; float pi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f; float pi2 = 3.14159265358979f; float pi3 = 3.141592653589793f; double dpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679; double dpi2 = 3.14159265358979; double dpi3 = 3.141592653589793; float dfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679f; float dfpi2 = 3.14159265358979f; float dfpi3 = 3.141592653589793f; double lfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679LF; double lfpi2 = 3.14159265358979Lf; double lfpi3 = 3.141592653589793lF; double hfpi1 = 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679hF; double hfpi2 = 3.14159265358979hF; double hfpi3 = 3.141592653589793hf; }