#version 450 layout(xfb_buffer=2) out; layout(location=5, xfb_stride=20) out block { float y1_out; vec4 y2_out; }; void main() { y1_out = 7.0; y2_out = vec4(1.0, 0.0, 0.0, 1.0); gl_Position = vec4(0.0); }