#version 450 layout(xfb_buffer=2) out; struct S { float x1_out; float x2_out; }; layout(location=0, xfb_offset = 16) out S s1; layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 { float y1_out; vec4 y2_out; }s2; void main() { s1.x1_out = 5.0; s1.x2_out = 6.0; s2.y1_out = 7.0; s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0); gl_Position = vec4(0.0); }