#version 450 uniform textureBuffer tBuf; uniform sampler s; uniform samplerBuffer sBuf; uniform utextureBuffer utBuf; uniform itextureBuffer itBuf; void main() { texelFetch(samplerBuffer(tBuf, s), 13); texelFetch(sBuf, 13); texelFetch(tBuf, 13); texelFetch(utBuf, 13); texelFetch(itBuf, 13); }