#version 450 #extension GL_KHR_shader_subgroup_shuffle_relative: enable layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; dvec4 d4; } data[4]; void main() { uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; data[invocation].f4.x = subgroupShuffleUp(data[0].f4.x, invocation); data[invocation].f4.xy = subgroupShuffleUp(data[1].f4.xy, invocation); data[invocation].f4.xyz = subgroupShuffleUp(data[2].f4.xyz, invocation); data[invocation].f4 = subgroupShuffleUp(data[3].f4, invocation); data[invocation].i4.x = subgroupShuffleUp(data[0].i4.x, invocation); data[invocation].i4.xy = subgroupShuffleUp(data[1].i4.xy, invocation); data[invocation].i4.xyz = subgroupShuffleUp(data[2].i4.xyz, invocation); data[invocation].i4 = subgroupShuffleUp(data[3].i4, invocation); data[invocation].u4.x = subgroupShuffleUp(data[0].u4.x, invocation); data[invocation].u4.xy = subgroupShuffleUp(data[1].u4.xy, invocation); data[invocation].u4.xyz = subgroupShuffleUp(data[2].u4.xyz, invocation); data[invocation].u4 = subgroupShuffleUp(data[3].u4, invocation); data[invocation].d4.x = subgroupShuffleUp(data[0].d4.x, invocation); data[invocation].d4.xy = subgroupShuffleUp(data[1].d4.xy, invocation); data[invocation].d4.xyz = subgroupShuffleUp(data[2].d4.xyz, invocation); data[invocation].d4 = subgroupShuffleUp(data[3].d4, invocation); data[invocation].i4.x = int(subgroupShuffleUp(data[0].i4.x < 0, invocation)); data[invocation].i4.xy = ivec2(subgroupShuffleUp(lessThan(data[1].i4.xy, ivec2(0)), invocation)); data[invocation].i4.xyz = ivec3(subgroupShuffleUp(lessThan(data[1].i4.xyz, ivec3(0)), invocation)); data[invocation].i4 = ivec4(subgroupShuffleUp(lessThan(data[1].i4, ivec4(0)), invocation)); data[invocation].f4.x = subgroupShuffleDown(data[0].f4.x, invocation); data[invocation].f4.xy = subgroupShuffleDown(data[1].f4.xy, invocation); data[invocation].f4.xyz = subgroupShuffleDown(data[2].f4.xyz, invocation); data[invocation].f4 = subgroupShuffleDown(data[3].f4, invocation); data[invocation].i4.x = subgroupShuffleDown(data[0].i4.x, invocation); data[invocation].i4.xy = subgroupShuffleDown(data[1].i4.xy, invocation); data[invocation].i4.xyz = subgroupShuffleDown(data[2].i4.xyz, invocation); data[invocation].i4 = subgroupShuffleDown(data[3].i4, invocation); data[invocation].u4.x = subgroupShuffleDown(data[0].u4.x, invocation); data[invocation].u4.xy = subgroupShuffleDown(data[1].u4.xy, invocation); data[invocation].u4.xyz = subgroupShuffleDown(data[2].u4.xyz, invocation); data[invocation].u4 = subgroupShuffleDown(data[3].u4, invocation); data[invocation].d4.x = subgroupShuffleDown(data[0].d4.x, invocation); data[invocation].d4.xy = subgroupShuffleDown(data[1].d4.xy, invocation); data[invocation].d4.xyz = subgroupShuffleDown(data[2].d4.xyz, invocation); data[invocation].d4 = subgroupShuffleDown(data[3].d4, invocation); data[invocation].i4.x = int(subgroupShuffleDown(data[0].i4.x < 0, invocation)); data[invocation].i4.xy = ivec2(subgroupShuffleDown(lessThan(data[1].i4.xy, ivec2(0)), invocation)); data[invocation].i4.xyz = ivec3(subgroupShuffleDown(lessThan(data[1].i4.xyz, ivec3(0)), invocation)); data[invocation].i4 = ivec4(subgroupShuffleDown(lessThan(data[1].i4, ivec4(0)), invocation)); }