#version 450 #extension GL_KHR_shader_subgroup_ballot: enable layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(binding = 0) buffer Buffers { vec4 f4; ivec4 i4; uvec4 u4; dvec4 d4; } data[4]; void main() { uint invocation = (gl_SubgroupInvocationID + gl_SubgroupSize) % 4; uvec4 relMask = gl_SubgroupEqMask + gl_SubgroupGeMask + gl_SubgroupGtMask + gl_SubgroupLeMask + gl_SubgroupLtMask; uvec4 result = subgroupBallot(true); data[invocation].u4.x = subgroupBallotBitCount(result); data[invocation].u4.y = subgroupBallotBitExtract(result, 0) ? 1 : 0; data[invocation].u4.z = subgroupBallotInclusiveBitCount(result) + subgroupBallotExclusiveBitCount(result); data[invocation].u4.w = subgroupBallotFindLSB(result) + subgroupBallotFindMSB(result); if ((relMask == result) && subgroupInverseBallot(data[0].u4)) { data[invocation].f4.x = subgroupBroadcast(data[0].f4.x, 3); data[invocation].f4.xy = subgroupBroadcast(data[1].f4.xy, 3); data[invocation].f4.xyz = subgroupBroadcast(data[2].f4.xyz, 3); data[invocation].f4 = subgroupBroadcast(data[3].f4, 3); data[invocation].i4.x = subgroupBroadcast(data[0].i4.x, 2); data[invocation].i4.xy = subgroupBroadcast(data[1].i4.xy, 2); data[invocation].i4.xyz = subgroupBroadcast(data[2].i4.xyz, 2); data[invocation].i4 = subgroupBroadcast(data[3].i4, 2); data[invocation].u4.x = subgroupBroadcast(data[0].u4.x, 1); data[invocation].u4.xy = subgroupBroadcast(data[1].u4.xy, 1); data[invocation].u4.xyz = subgroupBroadcast(data[2].u4.xyz, 1); data[invocation].u4 = subgroupBroadcast(data[3].u4, 1); data[invocation].d4.x = subgroupBroadcast(data[0].d4.x, 0); data[invocation].d4.xy = subgroupBroadcast(data[1].d4.xy, 0); data[invocation].d4.xyz = subgroupBroadcast(data[2].d4.xyz, 0); data[invocation].d4 = subgroupBroadcast(data[3].d4, 0); data[invocation].i4.x = int(subgroupBroadcast(data[0].i4.x < 0, 1)); data[invocation].i4.xy = ivec2(subgroupBroadcast(lessThan(data[1].i4.xy, ivec2(0)), 1)); data[invocation].i4.xyz = ivec3(subgroupBroadcast(lessThan(data[1].i4.xyz, ivec3(0)), 1)); data[invocation].i4 = ivec4(subgroupBroadcast(lessThan(data[1].i4, ivec4(0)), 1)); } else { data[invocation].f4.x = subgroupBroadcastFirst(data[0].f4.x); data[invocation].f4.xy = subgroupBroadcastFirst(data[1].f4.xy); data[invocation].f4.xyz = subgroupBroadcastFirst(data[2].f4.xyz); data[invocation].f4 = subgroupBroadcastFirst(data[3].f4); data[invocation].i4.x = subgroupBroadcastFirst(data[0].i4.x); data[invocation].i4.xy = subgroupBroadcastFirst(data[1].i4.xy); data[invocation].i4.xyz = subgroupBroadcastFirst(data[2].i4.xyz); data[invocation].i4 = subgroupBroadcastFirst(data[3].i4); data[invocation].u4.x = subgroupBroadcastFirst(data[0].u4.x); data[invocation].u4.xy = subgroupBroadcastFirst(data[1].u4.xy); data[invocation].u4.xyz = subgroupBroadcastFirst(data[2].u4.xyz); data[invocation].u4 = subgroupBroadcastFirst(data[3].u4); data[invocation].d4.x = subgroupBroadcastFirst(data[0].d4.x); data[invocation].d4.xy = subgroupBroadcastFirst(data[1].d4.xy); data[invocation].d4.xyz = subgroupBroadcastFirst(data[2].d4.xyz); data[invocation].d4 = subgroupBroadcastFirst(data[3].d4); data[invocation].i4.x = int(subgroupBroadcastFirst(data[0].i4.x < 0)); data[invocation].i4.xy = ivec2(subgroupBroadcastFirst(lessThan(data[1].i4.xy, ivec2(0)))); data[invocation].i4.xyz = ivec3(subgroupBroadcastFirst(lessThan(data[1].i4.xyz, ivec3(0)))); data[invocation].i4 = ivec4(subgroupBroadcastFirst(lessThan(data[1].i4, ivec4(0)))); } }