AppendStructuredBuffer Buf1 : register(u1); AppendStructuredBuffer Buf2 : register(u2); AppendStructuredBuffer Buf3 : register(u1); float4 main() : SV_Target { Buf1.Append(10u); Buf2.Append(20u); return float4(1.0, 3.0, 5.0, 1.0); }