#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int8 : require layout(constant_id = 1) const int8_t sc0 = int8_t(127); layout(constant_id = 2) const int8_t sc1 = int8_t(-127); layout (set = 0, binding = 0, std430) writeonly buffer Output { int8_t r0; int8_t r1; } sb_out; void main (void) { sb_out.r0 = sc0; sb_out.r1 = sc1; }