#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_int16 : require layout(constant_id = 1) const int16_t sc0 = 20000s; layout(constant_id = 2) const int16_t sc1 = -20000s; layout (set = 0, binding = 0, std430) writeonly buffer Output { int16_t r0; int16_t r1; } sb_out; void main (void) { sb_out.r0 = sc0; sb_out.r1 = sc1; }