#version 450 #extension GL_EXT_shader_explicit_arithmetic_types_float16 : require layout(constant_id = 1) const float16_t sc0 = 9.5hf; layout(constant_id = 2) const float16_t sc1 = -14.25hf; layout (set = 0, binding = 0, std430) writeonly buffer Output { float16_t r0; float16_t r1; } sb_out; void main (void) { sb_out.r0 = sc0; sb_out.r1 = sc1; }