#version 430 core in vec4 inV; centroid out vec4 outVc; smooth out vec4 outVs; flat out vec4 outVf; noperspective out vec4 outVn; centroid noperspective out vec4 outVcn; void main() { outVc = inV; outVs = inV; outVf = inV; outVn = inV; outVcn = inV; }