#version 310 es #extension GL_OES_sample_variables : enable precision mediump float; in lowp float lowfin; in mediump float mediumfin; in highp vec4 highfin; highp int uniform_high; mediump int uniform_medium; lowp int uniform_low; bvec2 ub2; out mediump vec4 mediumfout; highp float global_highp; lowp vec2 foo(mediump vec3 mv3) { return highfin.xy; } bool boolfun(bvec2 bv2) { return bv2 == bvec2(false, true); } struct S { highp float a; lowp float b; }; in S s; void main() { lowp int sum = uniform_medium + uniform_high; sum += uniform_high; sum += uniform_low; // test maxing precisions of args to get precision of builtin lowp float arg1 = 3.2; mediump float arg2 = 1023908.2; lowp float d = distance(lowfin, mediumfin); global_highp = length(highfin); highp vec4 local_highp = vec4(global_highp); mediumfout = vec4(sin(d)) + arg2 + local_highp; sum += 4 + ((ivec2(uniform_low) * ivec2(uniform_high) + ivec2((/* comma operator */uniform_low, uniform_high)))).x; mediumfout += vec4(sum); if (boolfun(ub2)) ++mediumfout; mediumfout *= s.a; mediumfout *= s.b; mediumfout = ((mediumfin * mediumfin > 4.2) ? 2.0 * mediumfout : 3.0 * mediumfout); mediumfout = ((gl_SampleMaskIn[0] >> uniform_medium > 0) ? 2.0 * mediumfout : 3.0 * mediumfout); }