#version 310 es // readonly coherent uniform layout(set = 0, binding = 0) highp image2D image1; // readonly uniform layout(set = 0, binding = 2) highp image2D image2; writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) highp image2D image3; writeonly uniform layout(set = 0, binding = 3, rgba16f) highp image2D image4; flat in layout(location = 0) highp ivec2 in_coords; out layout(location = 0) highp vec4 out_color; highp vec4 image_load(readonly coherent highp image2D image, highp ivec2 coords) { return imageLoad(image, in_coords); } void image_store(writeonly coherent highp image2D image, highp ivec2 coords, highp vec4 data) { imageStore(image, in_coords, data); } void main() { highp vec4 read1 = vec4(0.4); // = image_load(image1, in_coords); highp vec4 read2 = vec4(0.5); // = image_load(image2, in_coords); image_store(image3, in_coords, read1*0.5); image_store(image4, in_coords, read2*2.0); out_color = vec4(0.0); }