#version 420 // Need this extension to permit passing a formatless readonly image to a helper function. #extension GL_EXT_shader_image_load_formatted : require readonly coherent uniform layout(set = 0, binding = 0) image2D image1; readonly uniform layout(set = 0, binding = 2) image2D image2; writeonly coherent uniform layout(set = 0, binding = 1, rgba32f) image2D image3; writeonly uniform layout(set = 0, binding = 3, rgba16f) image2D image4; flat in layout(location = 0) ivec2 in_coords; out layout(location = 0) vec4 out_color; vec4 image_load(readonly coherent image2D image, ivec2 coords) { return imageLoad(image, in_coords); } void image_store(writeonly coherent image2D image, ivec2 coords, vec4 data) { imageStore(image, in_coords, data); } void main() { vec4 read1 = image_load(image1, in_coords); vec4 read2 = image_load(image2, in_coords); image_store(image3, in_coords, read1*0.5); image_store(image4, in_coords, read2*2.0); out_color = vec4(0.0); }