#version 140 in vec4 bigColor; in vec4 bigColor1_1; in vec4 bigColor1_2; in vec4 bigColor1_3; in vec4 bigColor2; in vec4 bigColor3; in vec4 bigColor4; in vec4 bigColor5; in vec4 bigColor6; in vec4 bigColor7; in vec4 bigColor8; in vec4 BaseColor; in float d; in float d2; in float d3; in float d4; in float d13; flat in int Count; void main() { vec4 color = BaseColor; // Latchy2 do { color += bigColor4; if (color.x < d4) { color.z += 2.0; if (color.z < d4) { color.x++; continue; } } if (color.y < d4) color.y += d4; else color.x += d4; } while (color.z < d4); // Immediate dominator while (color.w < d13) { if (color.z < d13) color++; else color--; // code from Latchy 2 color += bigColor4; if (color.x < d4) { color.z += 2.0; if (color.z < d4) { color.x++; continue; } } if (color.y < d4) color.y += d4; else color.x += d4; } color++; gl_FragColor = color; }