#version 450 core #extension GL_EXT_spirv_intrinsics: enable spirv_instruction(id = 61) vec4 load(spirv_by_reference vec4 pointer, spirv_literal int memoryOperands); spirv_instruction(id = 62) void store(spirv_by_reference vec4 pointer, vec4 object, spirv_literal int memoryOperands); layout(location = 0) in vec4 vec4In; layout(location = 1) out vec4 vec4Out; void main() { store(vec4Out, load(vec4In, /*None=*/0x0), /*Volatile=*/0x1); }