#version 450 core #extension GL_EXT_spirv_intrinsics: enable #extension GL_ARB_gpu_shader_int64: enable spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056) uvec2 clockRealtime2x32EXT(int); spirv_instruction (extensions = ["SPV_KHR_shader_clock"], capabilities = [5055], id = 5056) uint64_t clockRealtimeEXT(int); spirv_instruction (extensions = ["SPV_AMD_shader_trinary_minmax"], set = "SPV_AMD_shader_trinary_minmax", id = 1) vec2 min3(vec2 x, vec2 y, vec2 z); layout(location = 0) in vec3 vec3In; layout(location = 0) out uvec2 uvec2Out; layout(location = 1) out uint64_t u64Out; layout(location = 2) out vec2 vec2Out; void main() { uvec2Out = clockRealtime2x32EXT(1); u64Out = clockRealtimeEXT(1); vec2Out = min3(vec3In.xy, vec3In.yz, vec3In.zx); }