#version 450 core #extension GL_EXT_spirv_intrinsics: enable spirv_instruction (set = "GLSL.std.450", id = 35) // modf float modf(float x, spirv_by_reference float i); layout(location = 0) in float floatIn; layout(location = 0) out vec2 vec2Out; layout(location = 1) out float floatOut; void func(spirv_by_reference float f) { f = 0.5; } void main() { vec2Out.x = modf(floatIn, vec2Out.y); func(floatOut); }