#version 450 #extension GL_EXT_shader_explicit_arithmetic_types: enable #extension GL_EXT_shader_explicit_arithmetic_types_int8: require #extension GL_EXT_shader_explicit_arithmetic_types_int16: require #extension GL_EXT_shader_explicit_arithmetic_types_int32: require #extension GL_EXT_shader_explicit_arithmetic_types_int64: require #extension GL_EXT_shader_explicit_arithmetic_types_float16: require #extension GL_EXT_shader_explicit_arithmetic_types_float32: require #extension GL_EXT_shader_explicit_arithmetic_types_float64: require layout(binding = 0) uniform Uniforms { uint index; }; layout(std140, binding = 1) uniform Block { int32_t i32; i32vec2 i32v2; i32vec3 i32v3; i32vec4 i32v4; uint32_t u32; u32vec2 u32v2; u32vec3 u32v3; u32vec4 u32v4; } block; void main() { } void literal() { const int32_t i32Const[3] = { -0x11111111, // Hex -1, // Dec 04000000000, // Oct }; int32_t i32 = i32Const[index]; const uint32_t u32Const[] = { 0xFFFFFFFF, // Hex 4294967295, // Dec 017777777777, // Oct }; uint32_t u32 = u32Const[index]; } void typeCast32() { i8vec2 i8v; u8vec2 u8v; i16vec2 i16v; u16vec2 u16v; i32vec2 i32v; u32vec2 u32v; i64vec2 i64v; u64vec2 u64v; f16vec2 f16v; f32vec2 f32v; f64vec2 f64v; bvec2 bv; u32v = i32v; // int32_t -> uint32_t i64v = i32v; // int32_t -> int64_t u64v = i32v; // int32_t -> uint64_t i64v = u32v; // uint32_t -> int64_t u64v = u32v; // uint32_t -> uint64_t f32v = i32v; // int32_t -> float32_t f64v = i32v; // int32_t -> float64_t f32v = u32v; // uint32_t -> float32_t f64v = u32v; // uint32_t -> float64_t i8v = i8vec2(i32v); // int32_t -> int8_t i8v = i8vec2(u32v); // uint32_t -> int8_t i16v = i16vec2(i32v); // int32_t -> int16_t i16v = i16vec2(u32v); // uint32_t -> int16_t i32v = i32vec2(i32v); // int32_t -> int32_t i32v = i32vec2(u32v); // uint32_t -> int32_t i64v = i64vec2(i32v); // int32_t -> int64_t i64v = i64vec2(u32v); // uint32_t -> int64_t u8v = u8vec2(i32v); // int32_t -> uint8_t u8v = u8vec2(u32v); // uint32_t -> uint8_t u16v = u16vec2(i32v); // int32_t -> uint16_t u16v = u16vec2(u32v); // uint32_t -> uint16_t u32v = u32vec2(i32v); // int32_t -> uint32_t u32v = u32vec2(u32v); // uint32_t -> uint32_t u64v = u64vec2(i32v); // int32_t -> uint64_t u64v = u64vec2(u32v); // uint32_t -> uint64_t f16v = f16vec2(i32v); // int32_t -> float16_t f32v = f32vec2(i32v); // int32_t -> float32_t f64v = f64vec2(i32v); // int32_t -> float64_t f16v = f16vec2(u32v); // uint32_t -> float16_t f32v = f32vec2(u32v); // uint32_t -> float32_t f64v = f64vec2(u32v); // uint32_t -> float64_t i32v = i32vec2(bv); // bool -> int32 u32v = u32vec2(bv); // bool -> uint32 bv = bvec2(i32v); // int32 -> bool bv = bvec2(u32v); // uint32 -> bool } void operators() { u32vec3 u32v; int32_t i32; uvec3 uv; int32_t i; int64_t i64; bool b; // Unary u32v++; i32--; ++i32; --u32v; u32v = ~u32v; i32 = +i32; u32v = -u32v; // Arithmetic i32 += i32; u32v -= u32v; i *= i32; uv /= u32v; uv %= i32; uv = u32v + uv; i64 = i32 - i64; uv = u32v * uv; i64 = i32 * i64; i = i32 % i; // Shift u32v <<= i32; i32 >>= u32v.y; i64 = i64 << u32v.z; uv = u32v << i; // Relational b = (u32v.x != i32); b = (i32 == u32v.x); b = (u32v.x > uv.y); b = (i32 < i); b = (u32v.y >= uv.x); b = (i32 <= i); // Bitwise uv |= i32; i = i32 | i; i64 &= i32; uv = u32v & uv; uv ^= i32; u32v = u32v ^ i32; } void builtinFuncs() { i32vec2 i32v; i32vec4 i32v4; u32vec3 u32v; u32vec2 u32v2; u32vec4 u32v4; bvec3 bv; int32_t i32; uint32_t u32; int64_t i64; uint64_t u64; i8vec4 i8v4; u8vec4 u8v4; i16vec2 i16v2; u16vec2 u16v2; // abs() i32v = abs(i32v); // sign() i32 = sign(i32); // min() i32v = min(i32v, i32); i32v = min(i32v, i32vec2(-1)); u32v = min(u32v, u32); u32v = min(u32v, u32vec3(0)); // max() i32v = max(i32v, i32); i32v = max(i32v, i32vec2(-1)); u32v = max(u32v, u32); u32v = max(u32v, u32vec3(0)); // clamp() i32v = clamp(i32v, -i32, i32); i32v = clamp(i32v, -i32v, i32v); u32v = clamp(u32v, -u32, u32); u32v = clamp(u32v, -u32v, u32v); // mix() i32 = mix(i32v.x, i32v.y, true); i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false)); u32 = mix(u32v.x, u32v.y, true); u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false)); //pack i32 = pack32(i8v4); i32 = pack32(i16v2); u32 = pack32(u8v4); u32 = pack32(u16v2); i32v = unpack32(i64); u32v2 = unpack32(u64); // lessThan() bv = lessThan(u32v, u32vec3(u32)); bv.xy = lessThan(i32v, i32vec2(i32)); // lessThanEqual() bv = lessThanEqual(u32v, u32vec3(u32)); bv.xy = lessThanEqual(i32v, i32vec2(i32)); // greaterThan() bv = greaterThan(u32v, u32vec3(u32)); bv.xy = greaterThan(i32v, i32vec2(i32)); // greaterThanEqual() bv = greaterThanEqual(u32v, u32vec3(u32)); bv.xy = greaterThanEqual(i32v, i32vec2(i32)); // equal() bv = equal(u32v, u32vec3(u32)); bv.xy = equal(i32v, i32vec2(i32)); // notEqual() bv = notEqual(u32v, u32vec3(u32)); bv.xy = notEqual(i32v, i32vec2(i32)); } // Type conversion for specialization constant layout(constant_id = 100) const int32_t si32 = -10; layout(constant_id = 101) const uint32_t su32 = 20U; layout(constant_id = 102) const int si = -5; layout(constant_id = 103) const uint su = 4; layout(constant_id = 104) const bool sb = true; #define UINT32_MAX 4294967295u uint32_t u32Max = UINT32_MAX;