#version 450 layout(rgba32f, binding = 0) uniform image1D i1D; layout(rgba32f, binding = 1) uniform image2D i2D; layout(rgba32f, binding = 2) uniform image3D i3D; layout(rgba32f, binding = 3) uniform imageCube iCube; layout(rgba32f, binding = 4) uniform imageCubeArray iCubeArray; layout(rgba32f, binding = 5) uniform image2DRect i2DRect; layout(rgba32f, binding = 6) uniform image1DArray i1DArray; layout(rg16, binding = 7) uniform image2DArray i2DArray; layout(rgba32f, binding = 8) uniform imageBuffer iBuffer; layout(rgba32f, binding = 9) uniform image2DMS i2DMS; layout(rgba32f, binding = 10) uniform image2DMSArray i2DMSArray; layout(r32i, binding = 11) uniform iimage1D ii1D; layout(r32ui, binding = 12) uniform uimage2D ui2D; layout(r32i, binding = 13) uniform iimage2DMS ii2DMS; layout(r32ui, binding = 14) uniform uimage2DMSArray ui2DMSArray; flat in int ic1D; flat in ivec2 ic2D; flat in ivec3 ic3D; flat in ivec4 ic4D; writeonly layout(binding = 1) uniform image2D wo2D; flat in uint value; out vec4 fragData; void main() { ivec3 iv = ivec3(0); iv.x += imageSize(i1D); iv.xy += imageSize(i2D); iv.xyz += imageSize(i3D); iv.xy += imageSize(iCube); iv.xyz += imageSize(iCubeArray); iv.xy += imageSize(i2DRect); iv.xy += imageSize(i1DArray); iv.xyz += imageSize(i2DArray); iv.x += imageSize(iBuffer); iv.xy += imageSize(i2DMS); iv.xyz += imageSize(i2DMSArray); iv.x += imageSamples(i2DMS); iv.x += imageSamples(i2DMSArray); vec4 v = vec4(0.0); v += imageLoad(i1D, ic1D); imageStore(i1D, ic1D, v); v += imageLoad(i2D, ic2D); imageStore(i2D, ic2D, v); v += imageLoad(i3D, ic3D); imageStore(i3D, ic3D, v); v += imageLoad(iCube, ic3D); imageStore(iCube, ic3D, v); v += imageLoad(iCubeArray, ic3D); imageStore(iCubeArray, ic3D, v); v += imageLoad(i2DRect, ic2D); imageStore(i2DRect, ic2D, v); v += imageLoad(i1DArray, ic2D); imageStore(i1DArray, ic2D, v); v += imageLoad(i2DArray, ic3D); imageStore(i2DArray, ic3D, v); v += imageLoad(iBuffer, ic1D); imageStore(iBuffer, ic1D, v); v += imageLoad(i2DMS, ic2D, 1); imageStore(i2DMS, ic2D, 2, v); v += imageLoad(i2DMSArray, ic3D, 3); imageStore(i2DMSArray, ic3D, 4, v); uint ui = 0; iv.x += imageAtomicAdd(ii1D, ic1D, 10); ui += imageAtomicAdd(ui2D, ic2D, value); iv.x += imageAtomicMin(ii1D, ic1D, 11); ui += imageAtomicMin(ui2D, ic2D, value); iv.x += imageAtomicMax(ii1D, ic1D, 12); ui += imageAtomicMax(ui2D, ic2D, value); iv.x += imageAtomicAnd(ii1D, ic1D, 13); ui += imageAtomicAnd(ui2D, ic2D, value); iv.x += imageAtomicOr(ii1D, ic1D, 14); ui += imageAtomicOr(ui2D, ic2D, value); iv.x += imageAtomicXor(ii1D, ic1D, 15); ui += imageAtomicXor(ui2D, ic2D, value); iv.x += imageAtomicExchange(ii1D, ic1D, 16); ui += imageAtomicExchange(ui2D, ic2D, value); iv.x += imageAtomicCompSwap(ii1D, ic1D, 18, 17); ui += imageAtomicCompSwap(ui2D, ic2D, 19u, value); iv.x += imageAtomicCompSwap(ii2DMS, ic2D, 2, 18, 17); ui += imageAtomicCompSwap(ui2DMSArray, ic3D, 3, 19u, value); imageStore(wo2D, ic2D, v); fragData = ui != iv.y ? v : vec4(0.0); }