#version 450 layout(binding = 0) buffer block { float m0; vec3 m4; ////// float m16; layout(offset=20) vec3 m20; ///// vec3 m32; ///// vec2 m48; vec2 m56; //// float m64; vec2 m68; float m76; ////// float m80; layout(offset=88) vec2 m88; ////// vec2 m96; /////// dvec2 m112; }; void main() {}