#version 450 #extension GL_ARB_fragment_shader_interlock : enable layout(set = 0, binding = 0) coherent buffer B1 { layout(offset = 0) int x; } b1; layout(set = 0, binding = 1, rgba32f) coherent uniform image2D im; layout(sample_interlock_ordered) in; void main() { beginInvocationInterlockARB(); b1.x = 1; imageStore(im, ivec2(0,0), vec4(0)); endInvocationInterlockARB(); }