#version 450 //make sure the builtins don't exist if the extension isn't enabled. //#extension GL_EXT_fragment_invocation_density : require layout (location = 0) out vec2 FragSize; layout (location = 2) out int FragInvocationCount; void main () { FragSize = gl_FragSizeEXT; FragInvocationCount = gl_FragInvocationCountEXT; }