#version 450 #extension GL_KHR_shader_subgroup_vote: enable #extension GL_EXT_shader_subgroup_extended_types_float16 : enable layout(set = 0, binding = 0, std430) buffer Buffer1 { uint result[]; }; void main (void) { uint tempRes; float16_t valueNoEqual = float16_t(gl_SubgroupInvocationID); tempRes = subgroupAllEqual(valueNoEqual) ? 0x0 : 0x10; result[gl_VertexIndex] = tempRes; }