#version 460 #extension GL_EXT_ray_tracing : enable layout(primitive_culling); #extension GL_EXT_ray_flags_primitive_culling : enable layout(primitive_culling) uniform; layout(primitive_culling, binding = 2) uniform accelerationStructureEXT as; layout(std140, binding = 2, primitive_culling) buffer block { int x; }; void main() { }