#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_EXT_nonuniform_qualifier : enable #extension GL_ARB_gpu_shader_int64 : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0[]; layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1[2]; layout(location = 1) rayPayloadEXT vec4 payload; layout(shaderRecordEXT) buffer block { vec3 dir; vec3 origin; int i; uvec2 aHandle32; uint64_t aHandle64; }; void main() { uint lx = gl_LaunchIDEXT.x; uint ly = gl_LaunchIDEXT.y; uint sx = gl_LaunchSizeEXT.x; uint sy = gl_LaunchSizeEXT.y; traceRayEXT(accEXT0[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); traceRayEXT(accEXT1[i], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); traceRayEXT(accEXT0[nonuniformEXT(i)], lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); }