#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_ARB_gpu_shader_int64 : enable layout(location = 1) rayPayloadEXT vec4 payload; // should get std430 layout layout(shaderRecordEXT) buffer block { vec3 dir; vec3 origin; int i; uvec2 aHandle32; uint64_t aHandle64; vec2 arr2[2]; float a; vec3 arr3[2]; float packme; vec2 b; float c; }; void main() { uint lx = gl_LaunchIDEXT.x; uint ly = gl_LaunchIDEXT.y; uint sx = gl_LaunchSizeEXT.x; uint sy = gl_LaunchSizeEXT.y; traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1); }