#version 460 #extension GL_EXT_ray_tracing : enable layout(location = 0) callableDataEXT vec4 data0; layout(location = 1) callableDataInEXT dataBlock { uint data1; }; void main() { uvec3 id = gl_LaunchIDEXT; uvec3 size = gl_LaunchSizeEXT; data1 = 256U; executeCallableEXT(2,1); }