#version 460 #extension GL_EXT_ray_tracing : enable hitAttributeEXT vec4 payload; layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; layout(location = 2) rayPayloadEXT vec4 payload0; layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used void main() { payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage terminateRayEXT; ignoreIntersectionEXT; bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT; traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0 }