#version 460 #extension GL_ARB_separate_shader_objects : enable #extension GL_EXT_nonuniform_qualifier : enable #extension GL_GOOGLE_include_directive : enable #extension GL_EXT_scalar_block_layout : enable #extension GL_EXT_ray_query : enable layout(location = 0) out vec4 outColor; layout(binding = 1, set = 0) uniform accelerationStructureEXT topLevelAS; void main() { outColor = vec4(0.0); }