#version 450 #extension GL_ARB_gpu_shader_int64 : enable #extension GL_EXT_buffer_reference : enable layout(buffer_reference, std430) buffer blockType { layout(offset = 0) int a; layout(offset = 4) int b; layout(offset = 8) int c; layout(offset = 12) int d; layout(offset = 16) int e; }; layout(std430) buffer t2 { blockType f; blockType g; } t; flat in uint64_t h, i; void main() { blockType b1[2] = blockType[2](blockType(h), blockType(i)); b1[0].a = b1[1].b; blockType b2 = blockType(h); blockType b3 = blockType(i); b2.a = b3.b; uint64_t j = uint64_t(b2); b2 = blockType(j+256); }