#version 450 #extension GL_EXT_buffer_reference : enable layout(buffer_reference, std430) buffer blockType { layout(offset = 0) int a; layout(offset = 4) int b; layout(offset = 8) int c; layout(offset = 12) int d; layout(offset = 16) int e; }; layout(std430) buffer t2 { blockType f; blockType g; } t; layout(std430, buffer_reference) buffer T2 { int x; }; layout(std430, buffer_reference) buffer T1 { int x; }; struct Blah { T1 t1; T2 t2; }; layout(set=0, binding=0) buffer T3 { Blah Bindings[]; } t3; void main() { t3.Bindings[0] = t3.Bindings[1]; }