#version 450 #extension GL_EXT_buffer_reference : enable layout(buffer_reference) buffer t4; layout(buffer_reference, std430) buffer t3 { int h; t4 i; }; layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { layout(offset = 0) int j; t3 k; } x; layout(std430) buffer t5 { t4 m; } s5; void main() { x.k.h = s5.m.k.i.k.i.k.h; bool b = true; s5.m = b ? s5.m : s5.m.k.i; }