#version 450 #extension GL_EXT_buffer_reference : enable layout(buffer_reference, std430) buffer t3 { int h; }; layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { layout(offset = 0) int j; t3 k; } x; layout(std430) buffer t5 { t4 m; } s5; flat in t4 k; t4 foo(t4 y) { return y; } void main() { foo(s5.m).j = s5.m.k.h; x.j = k.k.h; }