#version 450 #extension GL_EXT_buffer_reference : enable layout(set = 1, binding = 2, buffer_reference, std430) buffer t4 { layout(offset = 0) int j; }; layout(std430) buffer t5 { t4 m; } s5; t4 f1(const t4 y) { return y; } t4 f2(t4 y) { return y; } t4 f3(const restrict t4 y) { return y; } t4 f4(restrict t4 y) { return y; } t4 g1; restrict t4 g2; void main() { t4 a = s5.m; restrict t4 b = s5.m; f1(a); f2(a); f3(a); f4(a); }