#version 450 #extension GL_EXT_shader_16bit_storage : enable #extension GL_EXT_shader_8bit_storage : enable #extension GL_EXT_buffer_reference : enable layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; }; layout(std140, buffer_reference) buffer Block { uint8_t var; }; layout (push_constant, std430) uniform PC { Block block; }; bool compare_uint8_t (highp uint a, highp uint b) { return a == b; } void main (void) { bool allOk = true; allOk = allOk && compare_uint8_t(uint(block.var), 7u); if (allOk) ac_numPassed++; block.var = uint8_t(9u); }